Quote Originally Posted by Nightmoss View Post
Certainly fine for house rules, but if you start making SGN more of a prototypical simulation and less of a game then I'm thinking your average gamer isn't going to want to play it.
I agree with Jim on this the more suggested "changes" are made to move the game in the direction of actual simulation the less of a game it becomes, and less likely to appeal to gamers who don't want to fuss with the nuances of sailing and fighting a rated sailing vessel. The simplicity of the game is what makes it attractive especially to those with a modest interest in the period.