Quote Originally Posted by Popsical View Post
Some ideas for tournament play:

1) have D4 based damage to ships, modified by range and arcs.
2) play each card for movement as you go.
3) no reloading, each broadside may fire each turn.
4) damage tracks on a similar theme to games like Silent death, with tick off boxes
5) cards of characters to enhance ships

Thoughts?
1) Why not just use B counters all the time if the intent is to inflict more damage with every turn.
2) Works for me, speeds up the game, but you lose a lot of strategy and planning, you know, the fun parts.
3) Turns the game into whoever hits first with the most damage wins. I like selective damage.
4) Could get weird. Most napoleonic war games give a morale boost to any unit commanded by Nappy himself. Marshal Ney, not so much. But doing the same for a ship of the line under orders from the fleet admiral or squadron leader seems excessive. How about giving a movement bonus for the ship with the best sea chanties? You could also do a Dungeons and Dragon type character builder taking a captain for each ship, rolling up things like charisma and intelligence, and putting your best captain at the head of a squadron?