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Thread: AAR: Treasure Islands

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  1. #1
    Admiral of the White
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    Ralf, thank you for being the first AAR on Treasure Islands (I think you just beat out Fred in getting yours posted)! It was another great report with splendid photos and presentation.

    It's been several weeks since I've looked at the scenario, but let me try and answer your questions. I see Matthias has commented as well and we seem to be agreed on the answers.

    1. If a treasure marker is the AIs target, how do you determine it's facing towards the AI ship? I assumed them treasure markers as facing straight towards the setup area, but in retrospect it might have been better for the AI if they had faced the other way.

    Good question and it needs clarification. I would say that the treasure markers 'as a ship' should be facing away from you. I would base that on how I've seen the AI function in most of the solo scenarios I've played.

    2. That's because The movement AI doesn't seem to be very good at approaching a stationary target. If you roll high, it will turn away and takes ages to get closer. I believe this scenario would profit from special movement rules for moving towards treasure markers. Or was I doing something wrong?

    No, you weren't doing anything wrong. I could see having special movement rules for this, especially if I try to enhance it later. In all my testing with the treasure marker acting as a 'player ship' and the frigate is the AI ship it did continue to move towards the marker at least until it was close enough to 'search'. I may have been lucky in my rolls?

    3. If the AI goes for the treasure, does it target the closest one each turn? Or does it choose one in the first turn and stick to that, even if through manuevering it gets closer to another one?

    If you roll for the AI Frigate to go for a treasure it will always head for the closest treasure and it will stay on that target until it searches it (or it is denied the treasure if you search it first).

    4. What happens if the player flips a treasure marker currently targeted for by the AI? Does it roll again for intent?

    Another good question. See the latter part of answer to question No. 3. Yes, you would re-roll intent if you're denied the treasure target while heading towards it.

    5. Who goes first in searching if both are in range of the same marker?

    If there's a tie on searching the player ship gets to search first.

    6. The victory conditions mention points for 1-2 treasures and for "all" treasures. How many do I get when I find 3?

    I debated giving a 1/2 point for the "3rd" treasure, but thought that would complicate the record keeping for Eric. As it stands now there's no ability point award for the third treasure.

    7. Once the AI decides to go after the player ship, does it ever go back to treasure hunting? If so, how?

    Once the AI comes after you the only mechanism that will change this is if the AI can search a treasure before you. It's the trigger that calls for a die roll and at that point it could be reset to go after another treasure or continue coming after the player.

    I've posted some of your questions and my answers up on the original August Scenario thread. Hopefully these clarifications will assist others in their scenarios.

    There's always room for improvement and I appreciate yours and everyone's comments on this endeavor. Thanks again!
    Last edited by Nightmoss; 08-22-2014 at 19:11.

  2. #2

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    Quote Originally Posted by Nightmoss View Post
    Once the AI comes after you the only mechanism that will change this is if the AI can search a treasure before you. It's the trigger that calls for a die roll and at that point it could be reset to go after another treasure or continue coming after the player.
    Huh, I totally missed that. The AI did get a treasure at one point, incidental to chasing me, but I didn't think to re-roll its action...

  3. #3
    Admiral of the White
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    Quote Originally Posted by fredmiracle View Post
    Huh, I totally missed that. The AI did get a treasure at one point, incidental to chasing me, but I didn't think to re-roll its action...
    I'm not going to complain. This is all testing for the big campaign next year.

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