Quote Originally Posted by AirborneEnginee View Post
Glad to post it! It makes me think we should rate merchant ships as starting out with only 2 crew actions. There guns might be loaded before the fight but they would have a tough time reloading, sailing, and doing damage control at the same time.
I agreed with this, and put it on my provisional designs for merchantmen! - they are on my album at: http://www.sailsofglory.org/album.php?albumid=370 - I hope you agree with my stats?