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Thread: Solo Campaign Rules

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    Scenario and AAR Guidelines

    Scenarios
    • Provide a background story to the scenario. The story can reenact a historical event, can be an adaptation of a historical event, can be based on a type of historical event, or can be purely fictional. Keep the scenario as nation-free as possible given the various navies for which players are sailing. It is acceptable to have the AI ships represent a specific nation not chosen by any of the players.
    • Provide clear setup instructions.
    1. State how large of a playing surface is needed. This will accommodate players who do not have mats.
    2. State the number and relative sizes of ships.
    3. State where ships are initially placed. If possible, include a diagram. Use phrases such as "Within a ruler of the Player's side of the board" or other helpful phrases.
    4. State the wind direction. It is best to use a phrase such as "The wind is blowing from the AI side toward the Player's side" or some such thing. The clearer the phrasing, the better it will be understood by players.
    • Provide any special rules that are to be used in the scenario, e.g. Player's ships hold fire until in short range.
    • Provide victory conditions, for example, Player loses 2 points for every AI ship that exits the board on the Player's side, AI ships score 2 points for every Player ship sunk and 1 point for every Player ship that escapes, if the Player has 5 more victory points than the AI side, the Player achieves a decisive victory. The associated victory points do not need to match the captain ability attainment points; all captain ability attainment points will be determined based on AAR guidelines. Scenario victory points are used solely as a means to help players determine how well they played a given scenario.
    • Provide any scenario-specific goals that go towards captain's ability attainment points, for example, Player prevents all enemy ships from exiting player's side of the board.

    AARs

    Please post AARs in the Campaign sub-forum under Normal Threads: http://sailsofglory.org/forumdisplay...Solo-Campaigns

    At the end of each AAR, please post the following for each player and AI captain:

    Captain's name (P or AI) / condition at the end of the scenario / victories and accomplishments
    e.g.: Lieutenant Gerard Dujardin (P) / returned to port / no victories
    e.g.: Commander Edward Wright (AI) / severely wounded - miss 3 scenarios / captured 1 ship
    Last edited by 7eat51; 07-06-2014 at 13:20.
    “You can discover more about a person in an hour of play than in a year of conversation.” ― Plato

  2. #2
    Retired Admiral of the Fleet
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    res1
    “You can discover more about a person in an hour of play than in a year of conversation.” ― Plato

  3. #3
    Retired Admiral of the Fleet
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    Last edited by 7eat51; 06-30-2014 at 19:22.
    “You can discover more about a person in an hour of play than in a year of conversation.” ― Plato

  4. #4
    Retired Admiral of the Fleet
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    Scenario Writing Order

    July: Fred (fredmiracle)
    August: Jim (Nightmoss)
    September: Thijs (Ducky)


    Roster

    American
    Charles (CSherrange)
    British
    David (David Manley)
    Sebastian (Hobbes)
    Rob (soul taker)
    Glen (luckysolo7)
    Eric (7eat51)
    Dutch
    Thijs (Ducky)
    French
    Sven (Comte de Brueys)
    Fred (fredmiracle)
    Kevin (Execchefkev)
    Evan (Nyos)
    Daniel (Berthier)
    Privateer
    Ulrich (Jack Aubrey)
    Jim (Nightmoss)
    Prussian
    Matthias (spiessbuerger)
    Last edited by 7eat51; 06-30-2014 at 20:06.
    “You can discover more about a person in an hour of play than in a year of conversation.” ― Plato

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