Quote Originally Posted by Nightmoss View Post
I've never actually played Memoir 44, but this signaling discussion makes me think of the limited "order cards" that you can have and use during play in that board game?
One major problem: That isn't how command-control works. Esp. in the AoS period, the big problem was "commanders ignoring orders they didn't like", whether from interpersonal conflicts or just sheer cussedness. A better system would assign to each commander a "command value"; at the start of each turn, the player rolls a die, and any commander whose value beats the die roll can have his skills and units used.