Results 1 to 20 of 20

Thread: Any suggestions for a 4-player battle (2-3 ships each)?

  1. #1
    Able Seaman
    United States

    Join Date
    Dec 2013
    Location
    OR
    Log Entries
    98
    Name
    Alyssa

    Default Any suggestions for a 4-player battle (2-3 ships each)?

    All -

    Using the ships available through the Kickstarter at the captain level (1 of everything), are there any suggestions for what sort of 4 player battle I could set up? (it'll be this weekend and I'll be sure to post pictures). We'll play on a large blue felt mat instead of the singular SoG mat (unles I can pick up a few more in the next few days).

    I'm wondering if 3 frigates are a good match for 1 SoL, therefore running 4 ships per side (3 frigs/ 1 SoL) or if there are more spicy combination that could make for an interesting layout and balance of powers. Coastal batteries would be an interesting addition also, maybe with a simple scenario such as 'escort' or something.

    Thoughts?

  2. #2
    Able Seaman
    United States

    Join Date
    Dec 2013
    Location
    Arizona
    Log Entries
    73
    Name
    Steven

    Default

    http://www.sailsofglory.org/showthre...es-equal-a-SOL

    There was a discussion here and the consensus seemed to be that one SOL was equivalent to about 2.5 or 3 frigates, so your 3:1 ratio is about right.

    Other than that, I can't make many suggestions. I haven't been able to get any friends over to play some games yet. Darn work project keeping me too busy.

  3. #3
    Able Seaman
    United States

    Join Date
    Dec 2013
    Location
    OR
    Log Entries
    98
    Name
    Alyssa

    Default

    Perfect, that helps. A SoL plus 3 frigates per side seems like a good start. I'd love to do some form of escort mission ... maybe for a crippled ship that needs escorting home and starts with some damage ... just trying to figure out how to get coastal batteries in there and what 'value' they have if the other side does not have them.

  4. #4
    Surveyor of the Navy
    Captain
    UK

    Join Date
    Dec 2011
    Location
    Gloucestershire
    Log Entries
    3,143
    Name
    David

    Default

    The scenario pdf will have some useful guidance on modifying ship stats, including en flute frigates. They would make ideal transports for an escort mission

  5. #5
    Able Seaman
    United States

    Join Date
    Dec 2013
    Location
    OR
    Log Entries
    98
    Name
    Alyssa

    Default

    Quote Originally Posted by David Manley View Post
    The scenario pdf will have some useful guidance on modifying ship stats, including en flute frigates. They would make ideal transports for an escort mission
    There a scenario PDF? *goes off to look for it* thank you

  6. #6
    Able Seaman
    United States

    Join Date
    Dec 2013
    Location
    OR
    Log Entries
    98
    Name
    Alyssa

    Default

    Found it, thank you. This is giving me some food for thought.

  7. #7
    Able Seaman
    United States

    Join Date
    Dec 2013
    Location
    OR
    Log Entries
    98
    Name
    Alyssa

    Default

    So I'm thinking about this for our Saturday game:

    4 players
    English: 1 SoL, 3 frigates, 1 SoL (which starts with damage to ship and crew, effectively halving its strength). The English are escorting their crippled flagship to the safety of England, but first they must sail through French guarded straits.

    French: 1 SoL, 3 frigates, 1 coastal battery placed as a central island.

    Play area: 2 mats (probably going to use a large felt mat I have as I currently do not have 2 mats, lol)

    The French must destroy the flagship, the English must escort her to safety off the other side of the board. Reefs/shoals and coastal tiles will mean that the central island has to be sailed around, but can be avoided with due care of maneuvering.

    Thinking about a point system:
    French: +1 per English Frigate sunk, +3 for the SoL, +5 for the Flagship
    English: +1 per French Frigate sunk, +3 for the SoL, +2 for the coastal battery, +5 for getting the flagship off the board

    Really not sure on these as I have no idea what I am doing =D

  8. #8
    First Naval Lord
    United States

    Join Date
    Nov 2011
    Location
    Colorado
    Log Entries
    1,551
    Name
    Keith

    Default

    Try this for a fun escort game...

    Side A
    Player 1: 2x frigate
    Player 2: 1x SOL and 2x frigates as merchant ships (halve all broadside numbers)

    Side B
    Player 1: 1x SoL (add another frigate if you happen to have more than 6)
    Player 2: 2x frigate

    Setup a sort of port in one of the lower corners of the table and put couple of forts near it. Setup Side A in the opposite corner and Side B half way along either long edge of the table. Randomly determine the wind direction (just flick that wind gauge like it's Twister!). Side A wins if they can get both merchant ships to port (base must touch shore, run aground so to speak), it's a draw if only one makes it and Side B wins if they are able to keep both from reach the port.

    Not a historical engagement, but lots of fun and it places emphases on maneuvering... their by helping to avoid the "this game is too quick" issue you have been having.
    Quote Originally Posted by Cool Breeze View Post
    I just didn't want to be seen as the, "Thread Pirate Roberts" and get too far off topic.

  9. #9
    First Naval Lord
    United States

    Join Date
    Nov 2011
    Location
    Colorado
    Log Entries
    1,551
    Name
    Keith

    Default

    Quote Originally Posted by AlyssaFaden View Post
    So I'm thinking about this for our Saturday game:

    4 players
    English: 1 SoL, 3 frigates, 1 SoL (which starts with damage to ship and crew, effectively halving its strength). The English are escorting their crippled flagship to the safety of England, but first they must sail through French guarded straits.

    French: 1 SoL, 3 frigates, 1 coastal battery placed as a central island.

    Play area: 2 mats (probably going to use a large felt mat I have as I currently do not have 2 mats, lol)

    The French must destroy the flagship, the English must escort her to safety off the other side of the board. Reefs/shoals and coastal tiles will mean that the central island has to be sailed around, but can be avoided with due care of maneuvering.

    Thinking about a point system:
    French: +1 per English Frigate sunk, +3 for the SoL, +5 for the Flagship
    English: +1 per French Frigate sunk, +3 for the SoL, +2 for the coastal battery, +5 for getting the flagship off the board

    Really not sure on these as I have no idea what I am doing =D

    That all sounds really fun as well.
    Quote Originally Posted by Cool Breeze View Post
    I just didn't want to be seen as the, "Thread Pirate Roberts" and get too far off topic.

  10. #10
    Able Seaman
    United States

    Join Date
    Dec 2013
    Location
    OR
    Log Entries
    98
    Name
    Alyssa

    Default

    Quote Originally Posted by The Royal Hajj View Post
    Try this for a fun escort game...

    Side A
    Player 1: 2x frigate
    Player 2: 1x SOL and 2x frigates as merchant ships (halve all broadside numbers)

    Side B
    Player 1: 1x SoL (add another frigate if you happen to have more than 6)
    Player 2: 2x frigate

    Setup a sort of port in one of the lower corners of the table and put couple of forts near it. Setup Side A in the opposite corner and Side B half way along either long edge of the table. Randomly determine the wind direction (just flick that wind gauge like it's Twister!). Side A wins if they can get both merchant ships to port (base must touch shore, run aground so to speak), it's a draw if only one makes it and Side B wins if they are able to keep both from reach the port.

    Not a historical engagement, but lots of fun and it places emphases on maneuvering... their by helping to avoid the "this game is too quick" issue you have been having.
    Nice, nice, I like it - particularly getting merchant ships to harbor. Consider this in my black book of scenarios!

  11. #11
    Able Seaman
    United States

    Join Date
    Dec 2013
    Location
    OR
    Log Entries
    98
    Name
    Alyssa

    Default

    So we ran this scenario yesterday with four players, but it does need some tweaking:

    English: 1 SoL, 4 frigates, 1 merchant.
    French: 1 SoL, 3 frigates, 2 coastal batteries

    In hindsight the English should have been weaker and the merchantman should have been more fragile (we considered a frigate stat block, but SoL movement, or simply having the SoL be half destroyed and with a lower burden). Ultimately the English only had to get their merchantman off the board and the presence of the coastal batteries is not enough to really prevent that or balance the forces as we laid them out. I think there's a nugget in here though and will be tweaking how this one works.

    I like The Royal Hajj suggestion above and will probably try that next!

    Name:  1523852_693810473983863_1846409628_o.jpg
Views: 339
Size:  188.2 KB

  12. #12
    First Naval Lord
    United States

    Join Date
    Nov 2011
    Location
    Colorado
    Log Entries
    1,551
    Name
    Keith

    Default

    At least you had fun! Oh, and did the game last longer this time?
    Quote Originally Posted by Cool Breeze View Post
    I just didn't want to be seen as the, "Thread Pirate Roberts" and get too far off topic.

  13. #13
    Able Seaman
    United States

    Join Date
    Dec 2013
    Location
    OR
    Log Entries
    98
    Name
    Alyssa

    Default

    Yes. Naturally just having 4 players around the table and so many ships made it 'longer,' but the most important thing is the ranges tended to be further out and therefore there were lots of A chits being thrown around (I'm not sure I have reache dinto that bag in the last 3 games while playing on a smaller area!!!) I think from now on the 2-mat space is a minimum requirement unless we're using 1-2 ships per side.

  14. #14
    Captain of the Fleet
    Captain
    UK

    Join Date
    Dec 2011
    Location
    South Glos
    Log Entries
    2,221
    Name
    Chris

    Default

    Was not the a Battle of Lissa fought with 4 Royal Navy frigates against a half dozen a French frigates, this should be do-able

  15. #15
    Able Seaman
    United States

    Join Date
    Dec 2013
    Location
    OR
    Log Entries
    98
    Name
    Alyssa

    Default

    Thanks Capn for the tip. How would you go about balancing a 4 vs. 6 scrap?

  16. #16
    Master & Commander
    United States

    Join Date
    Dec 2011
    Location
    Oregon
    Log Entries
    2,027
    Name
    Chris

    Default

    Quote Originally Posted by Capn Duff View Post
    Was not the a Battle of Lissa fought with 4 Royal Navy frigates against a half dozen a French frigates, this should be do-able
    http://en.wikipedia.org/wiki/Battle_of_Lissa_%281811%29 :

    Order of battle
    Captain Hoste's squadron
    Ship / Rate / Guns / Navy / Commander / Casualties / Notes / Killed / Wounded / Total
    HMS Active / Fifth rate / 38 / United Kingdom / Captain James Alexander Gordon / 4 / 24 / 28
    HMS Amphion / Fifth rate / 32 / United Kingdom / Captain William Hoste / 15 / 47 / 62
    HMS Volage / Sixth rate / 22 / United Kingdom / Captain Phipps Hornby / 13 / 33 / 46
    HMS Cerberus / Fifth rate / 32 / United Kingdom / Captain Henry Whitby / 13 / 41 / 54
    Casualties: 45 killed, 145 wounded, 190 total

    Commodore Dubourdieu's squadron
    Ship / Rate / Guns / Navy / Commander / Casualties / Notes

    Windward division
    Favorite / Fifth rate / 40 / France / Commodore Bernard Dubourdieu †/ Captain Antonie-Francois-Zavier La Marre-la-Meillerie † / ~150 / Driven ashore and destroyed.
    Flore Fifth rate / 40 / France / Captain Jean-Alexandre Péridier / unknown / Surrendered but later escaped to safety.
    Bellona / Fifth rate / 32 / Napoleonic Kingdom of Italy / Captain Duodo † or Dudon / ~70 / Captured and later commissioned into the Royal Navy as troopship HMS Dover.

    Leeward division
    Danaé / Fifth rate / 40 / France / Captain Villon / unknown
    Corona / Fifth rate / 40 / Napoleonic Kingdom of Italy / Captain Nicola Pasqualigo or Pasguilogo / unknown / Captured and later commissioned into the Royal Navy as HMS Daedalus.
    Carolina / Fifth rate / 32 / Napoleonic Kingdom of Italy / Captain Palicuccia / unknown
    Dubordieu's squadron was accompanied by the 16-gun brig Mercure, two small schooners Principessa Augusta and Principessa di Bologna, the xebec Eugenio and two gunboats (one named Lodola), none of which were heavily engaged. The squadron carried approximately 500 soldiers of the Italian Army under Colonel Alexander Gifflenga.
    Casualties: approximately 700 killed, wounded or captured

  17. #17
    Able Seaman
    United States

    Join Date
    Dec 2013
    Location
    OR
    Log Entries
    98
    Name
    Alyssa

    Default

    That sounds like one heck of a fight. How would you propose balancing it in game terms though?

  18. #18

    Default

    I guess the tools to hand are:

    - slight variations in ships. As I recall, HMS Unite, HMS Concorde, and HMS Maleager are standout good. Embuscade and La Concorde are standout bad

    - the crew and captain decks

    - the poorly-trained gunners and poorly-trained sailors rules (which, apparently, are considered equivalent to two of the C&C cards)

    The question is how to combine these in such as way as to balance it. There I think you are on the cutting edge of the game, and will have to make some guesses and see how it works out. I eagerly await the points-system, but I get the sense that the designers don't really know either and are waiting to see more results from players (?)

  19. #19
    Able Seaman
    United States

    Join Date
    Dec 2013
    Location
    OR
    Log Entries
    98
    Name
    Alyssa

    Default

    I'm running another 4 player game this Thursday evening and would love to run this one if I could make it work. Using the cards is an interesting way to do it (or the poorly trained gunners/sailors). I do not have a sense yet for how they top a game (.e. their point value), but will take a close look at this.

  20. #20

    Default

    I put some stream-of-consciousness thoughts out there, I'd love to hear your take on it

    http://sailsofglory.org/showthread.p...6228#post26228

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •