Quote Originally Posted by 7eat51 View Post
Chris, you're making me want to break out the ships right now and play.

As for veer, it really only comes into play when you want to make significant shifts in turning directions, from one side of the spectrum to the other. A ship with a veer rating of 8 probably has a deck with maneuvers ranging from 0 to 10. Unless your current card is a 0, 1, 9, or 10, and you want to swing the ship around by playing a card on the opposite end, veer won't be a factor. Any card between 2 and 8 can play any card. Once I caught this, veer fear subsided.
Thats quite helpful, i suspect when the first rates come out, that veer might be more of an issue. For now though, it just rules out wild direction changes, which is fine and as you say easier to remember.