Chaps, the lack of carronades in the rules has been mentioned here and elsewhere. I thought I'd draft a simple set of additional rules to cover them. Here's a starting suggestion:


Shooting at long range (yellow) - no additional effect


Shooting at medium range (orange) - draw "A" damage chits equal to 1/3 gunnery rounded up in addition to normal damage


Shooting at short range (Red/Purple) - draw "B" damage chits equal to 1/3 gunnery rounded up in addition to normal damage

Comments welcomed :)