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Thread: Multiple Repair/Extinguish Fire/Pump Actions?

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  1. #1
    Landsman
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    Dec 2013
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    Wisconsin
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    Name
    John

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    Yes, you decide at the beginning of the second turn, not the first.

    So, I start a turn with hull damage and so plan the repair...presumably sending crew off to fix
    During the turn i get a leak.
    At the start of the next turn i take my leak damage
    During the planning phase of the next turn the counter stays
    During the action phase I now declare I'm fixing the leak even though the action, when originally laid, was for hull
    At the end of the turn, the leak is fixed.

    Maybe the first turn is forming the repair party and not 1/2 the work?

  2. #2
    Landsman
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    Mar 2013
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    IL
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    Nate

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    Quote Originally Posted by jlmartin621 View Post
    Yes, you decide at the beginning of the second turn, not the first.

    So, I start a turn with hull damage and so plan the repair...presumably sending crew off to fix
    During the turn i get a leak.
    At the start of the next turn i take my leak damage
    During the planning phase of the next turn the counter stays
    During the action phase I now declare I'm fixing the leak even though the action, when originally laid, was for hull
    At the end of the turn, the leak is fixed.

    Maybe the first turn is forming the repair party and not 1/2 the work?
    Ah, I misunderstood--I thought you were saying you could decide what to fix at the end of the turn.

    But yeah, I agree with you: based on what's mechanically occurring, the first turn can't be doing any of the actual repair. So I think the easiest thematic explanation is, like you said, forming the repair party.

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