I am getting back to the collision handouts this week. Here is a problem suggested by Sebastian:

Original Position - both ships touching with Ship B run aground:

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Position after Maneuver - Ship A executing a straight with a shift to the right:

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The question is, can Ship A execute that maneuver using RaW?

Here are some thoughts to initiate this conversation. The rules state that if at the end of a maneuver, the ship bases overlap, the players must follow a specific procedure (Collisions) for resolving movement. In this case, at the end of the movement phase, the two ship bases would not overlap. However, it would require Ship A moving through Ship B. Does this make sense? Normally, when executing collision-related maneuvers, the turn ends when the "second" ship works through its maneuver and makes contact with the first ship. In this scenario, Ship B - the first ship - has the highest burden and fastest attitude to the wind, however, it is run aground and cannot move. Ship A - the second ship - would start its maneuver, immediately making contact with Ship B's base. If the bases do not represent the actual space the ships are taking up on the water's surface, and, therefore, Ship B could theoretically pass through Ship A without making contact, then why the ceasing of movement when bases touch, and not when the actual ships touch, something akin to base-to-peg collisions in WoG? What thinking would ensure internal consistency or coherence?

Once we have a consensus on how to handle this situation, I will make a handout, accordingly, one that will include text explaining our rationale.