Results 1 to 18 of 18

Thread: couple of newbie questions

  1. #1

    Default couple of newbie questions

    Hello all, I have a few basic questions, and haven't been able to turn up the answers...


    #1) I was wondering, do we have any intel at all about the:

    "downloadable tournament rules and point system available for free from www.aresgames.eu"

    referenced in the rules PDF?


    #2) Do we have any information about what is in the Ability Deck and how it works?


    Thanks!!

  2. #2
    First Naval Lord
    United States

    Join Date
    Nov 2011
    Location
    Colorado
    Log Entries
    1,551
    Name
    Keith

    Default

    No and No at this time. I don't expect to see any supporting downloads on their site until the game is actually released.

  3. #3
    Ordinary Seaman
    United States

    Join Date
    Apr 2013
    Location
    North Carolina
    Log Entries
    41
    Name
    Andrew

    Default

    Quote Originally Posted by fredmiracle View Post
    #2) Do we have any information about what is in the Ability Deck and how it works?
    This is from the BoardGameGeek forum:

    We will post more previews soon...
    In the meantime, here are the names of the 10 abilities selected to go into this set:

    (Captain's Abilities)
    Charismatic Captain
    Iron Captain
    Lucky Captain
    Intuitive Captain
    Fast-Thinking

    (Crew Abilities)
    Good Aim
    Well-trained Gunners
    Elite Marines
    Hold Fast
    Skillful Quartermaster

    Each of the ability cards is included 4 times in the set.

  4. #4

    Default

    Quote Originally Posted by BSG_Fan View Post
    This is from the BoardGameGeek forum:

    We will post more previews soon...
    In the meantime, here are the names of the 10 abilities selected to go into this set:

    (Captain's Abilities)
    Charismatic Captain
    Iron Captain
    Lucky Captain
    Intuitive Captain
    Fast-Thinking

    (Crew Abilities)
    Good Aim
    Well-trained Gunners
    Elite Marines
    Hold Fast
    Skillful Quartermaster

    Each of the ability cards is included 4 times in the set.
    That whets my appetite. Thanks!

  5. #5
    Surveyor of the Navy
    Captain
    UK

    Join Date
    Dec 2011
    Location
    Gloucestershire
    Log Entries
    3,143
    Name
    David

    Default

    Quote Originally Posted by fredmiracle View Post
    #2) Do we have any information about what is in the Ability Deck and how it works?
    There are a number of abilities applicable to the ship's crew or her captain, mostly limited use (i.e. once or twice per game), not particularly overpowering and generally pretty useful. Can't say more than that yet, but if you think of various plot devices in age of sail novels that the hero uses to get one over on the enemy you'll be on the right track

  6. #6
    Comptroller of the Navy Board
    Captain
    United States

    Join Date
    Feb 2012
    Location
    WA
    Log Entries
    4,300
    Name
    [RESTRICTED]

    Default

    I've also suggested an optional rule to limit overpowering by restricting things to one Captain ability per ship.

    For the record, everybody, Fred's one of my old users from my days modding another wargaming board, so be nice to him.

  7. #7
    Surveyor of the Navy
    Captain
    UK

    Join Date
    Dec 2011
    Location
    Gloucestershire
    Log Entries
    3,143
    Name
    David

    Default

    Quote Originally Posted by Diamondback View Post
    For the record, everybody, Fred's one of my old users from my days modding another wargaming board, so be nice to him.
    Everyone here is nice to everyone

  8. #8
    Surveyor of the Navy
    Captain
    UK

    Join Date
    Dec 2011
    Location
    Gloucestershire
    Log Entries
    3,143
    Name
    David

    Default

    Quote Originally Posted by Diamondback View Post
    I've also suggested an optional rule to limit overpowering by restricting things to one Captain ability per ship.
    Very sensible, but not applied if your captain's name is Bolitho, Ramage, Hornblower, Drinkwater or Aubrey

  9. #9

    Default

    Did you consider disabilities, too?

    • Hesitation
    • Inaccuracy
    • Cowardice
    • Vanity
    • Confusion
    • etc...


    Some Spanisch & French Captains want their individual abilites, too.

  10. #10

    Default

    Quote Originally Posted by Comte de Brueys View Post
    Did you consider disabilities, too?

    • Hesitation
    • Inaccuracy
    • Cowardice
    • Vanity
    • Confusion
    • etc...


    Some Spanisch & French Captains want their individual abilites, too.
    drunkeness

  11. #11

    Default

    That's a "positive" ability, Daniel.

    :g&t:



    I want Explosion* for my French 1st rate captain. (greetings to Abukir )

    * each damage chit 5+ will blow up your ship immediately

  12. #12
    Retired Admiral of the Fleet
    Admiral
    United States

    Join Date
    Jan 2013
    Location
    Chicago/Bloomington IL
    Log Entries
    5,095
    Name
    Eric

    Default

    Quote Originally Posted by Comte de Brueys View Post
    Did you consider disabilities, too?

    • Hesitation
    • Inaccuracy
    • Cowardice
    • Vanity
    • Confusion
    • etc...


    Some Spanisch & French Captains want their individual abilites, too.
    That's funny.

  13. #13
    Retired Admiral of the Fleet
    Admiral
    United States

    Join Date
    Jan 2013
    Location
    Chicago/Bloomington IL
    Log Entries
    5,095
    Name
    Eric

    Default

    Quote Originally Posted by fredmiracle View Post
    "downloadable tournament rules and point system available for free from www.aresgames.eu"
    If the Aerodrome is any indicator of such topics, I imagine 2014 will see some lively discussion on such matters here. It seems that the folks at Ares appreciate dialogue with the Aerodrome community on point systems for planes, ace abilities, etc., so regardless of what is initially posted, I doubt a "final" point system would be in play until after the game has been out for a bit; it seems to be a living concept.

    One thing I am hoping to see is the development of solo rules, such as to enable campaigns similar to Over the Trenches.

  14. #14

    Default

    Quote Originally Posted by Comte de Brueys View Post
    Did you consider disabilities, too?

    • Hesitation
    • Inaccuracy
    • Cowardice
    • Vanity
    • Confusion
    • etc...


    Some Spanisch & French Captains want their individual abilites, too.
    Let us not forget MUTINY:angry:

  15. #15

    Default

    Quote Originally Posted by Comte de Brueys View Post
    Did you consider disabilities, too?

    • Hesitation
    • Inaccuracy
    • Cowardice
    • Vanity
    • Confusion
    • etc...


    Some Spanisch & French Captains want their individual abilites, too.
    Funny--but at the same time, for scenarios, handicapping, or in order to reduce the cost of a ship in a point-build situation, I could definitely imagine negative cards being viable.

    I.e., you can afford a 74, or for the same cost get a first-rate with a reduced or inexperienced crew, or low-quality powder, or whatever.

    Given the extent to which ship ratings and configurations were standardized during this period (as per my limited knowledge at least), these cards seem to be quite important to adding variety to the gaming experience

  16. #16
    Admiral. R.I.P.
    Admiral
    UK

    Join Date
    Apr 2013
    Location
    Norfolk
    Log Entries
    6,691
    Name
    David

    Default

    To Captain's disabilities add 'Rashness'. To Crew disabilities add 'Disease'.

  17. #17
    Surveyor of the Navy
    Captain
    UK

    Join Date
    Dec 2011
    Location
    Gloucestershire
    Log Entries
    3,143
    Name
    David

    Default

    We had great fun with this kind of thing running an ACW campaign back in the 1990s, knocking up a "character generation system", almost an RPG process for ships captains that eventually went into the ACW supplement for my "Iron and Fire" rules. some of the more "extrovert" players enjoyed getting in character, so much so that after one particularly disastrous Union assault on a Confederate port the Union admiral decided to court martial some of his commanders - and the guys played it out, in character (the defendants got off when it was revealed tht one of them has some dodgy photographic plates from the Admiral's last bout of shore leave!)

  18. #18
    Retired Admiral of the Fleet
    Admiral
    United States

    Join Date
    Jan 2013
    Location
    Chicago/Bloomington IL
    Log Entries
    5,095
    Name
    Eric

    Default

    Quote Originally Posted by David Manley View Post
    an RPG process for ships captains
    It would be fun to have a system in place that can take someone from midshipman to admiral, with associated increasing scope of commands. Early on, a character could be in charge of a ship's cannon side. After so many hits inflicted, or some such criteria, a promotion would be in order, each rank having its own set of criteria. Similarly, if the given ship side took x-amount of damage, there would be a probability that the character would die or undergo an amputation, etc. With increased experience would come increased abilities.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •