Quote Originally Posted by 7eat51 View Post
This was originally posted by Sebastian (Hobbes) in another thread. The original conversation can be found here: http://sailsofglory.org/showthread.p...vely-encounter

Two ships, one french frigate and one british frigate, battle it out in the center of the mat.

After a certain number of rounds, a third ship enters the area with the wind favoring a course to the duel, but due to fog, range, unawareness of the crews, neither ship knows the nationality of the newly arrived ship. This has been determined at the beginning without either side knowing (like card drawing).

This ship heads in a straight line towards our combatants and each round both try to identify the intention of the ship by rolling a dice. Scoring a 6+ will reveal the nationality to that player and he can start acting accordingly. Maybe the dice roll gets a modifier depending on the distance between the ships. Something like > 3 * range ruler = none; >2 * range ruler = +1; >1* range ruler = +2; cannon range = auto identify

As soon as both players know the identity of the ship (or one tells the other), it gets controlled by the respective owner.

Winning conditions:

Side with two ships:
1. (only) sink the other sides ship

Side with one ship:
1. Sink both opponent ships
2. Escape by leaving the playing field

Draw:
both sides lose one ship
Worth of trying!