I for one need at least a year, probably closer to two, to bounce back from THIS one!

The problem with too much Kickstarting is, if you use it too much it becomes a full distribution channel, distro's and F- and NSFLGS's (look at the problems our European crewmates have getting WGF and WGS at their local shops!) get cut out of the loop, they get annoyed and refuse to support the product... it really is a bit of a gamble about how to use KS effectively. As long as it's kept focused on launches, or specific niche products that there isn't enough demand for a full "worldwide distribution" run of that are KS Exclusive and won't compete with the retailers and the line sold through them, then it can work. If it gets like some games where the Kickstarter is their marketing and distribution all in one, the rest of the industry will tell 'em to pound sand.