Daniel, you provided a lot of fodder for house/optional rules. For example, in storms, ships dole out half the normal amount of damage chits, and if the weather is severe enough, can only fire at...
Type: Posts; User: 7eat51
Daniel, you provided a lot of fodder for house/optional rules. For example, in storms, ships dole out half the normal amount of damage chits, and if the weather is severe enough, can only fire at...
Bruce, for a non-meteorologist, you definitely gave a thoughtful and informative answer.
Based on the component list in the rules, the probability of a change in wind direction seems higher than a...
If we went with a one point change in the wind, what suggestions would you have as to determining if the wind changes? Would you recommend the same probability as the rules, but with the half change...
By developing a probability based on two turns - Turn 1 probability of rolling a wind change = 2/4 or 50%; Turn 2 probability of rolling same wind change = 1/4 or 25%; the probability, therefore, of...
Hi Todd,
Are you proposing, therefore, to roll a single die each turn, and determine what happens to the wind based on a single die roll? For example, a 1 = CCW, a 2 = CW, a 3 or 4 = no change?
Todd, this is why I asked about the logic of your table. Without knowing how it was setup, all we could do is state that our numbers are different, without, necessarily, knowing why.
Hi Todd,
According to the Summary of Markers, Tokens, and Counters in the rules, there are 3 each of the wind change counters and 4 neutral. So at turn 2, the probability should be significantly...
If I understand RAW, once a wind change counter is drawn, it is not immediately put back into the mix. Not doing so, reduces the probability that the same directional change will be drawn next turn....