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  1. Thread: Collision damage

    by Bligh
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    37,371

    The damage is rated on the burden of the ships....

    The damage is rated on the burden of the ships.
    Rob.
  2. Thread: Collision damage

    by Bligh
    Replies
    47
    Views
    37,371

    I have added rigging to my idea Chris.:help: Rob.

    I have added rigging to my idea Chris.:help:
    Rob.
  3. Thread: Collision damage

    by Bligh
    Replies
    47
    Views
    37,371

    Wont that disadvantage those who wish to initiate...

    Wont that disadvantage those who wish to initiate boarding actions Chris?
    Rob.
  4. Thread: Collision damage

    by Bligh
    Replies
    47
    Views
    37,371

    C damage for both situations works for me, but...

    C damage for both situations works for me, but refining it to two Cs if head on, or no damage if backing sails in use by both ships in an oblique situation. Entanglement stays in all cases. Special...
  5. Thread: Collision damage

    by Bligh
    Replies
    47
    Views
    37,371

    I think that I will also adopt the C chit idea...

    I think that I will also adopt the C chit idea Jonas. It is easy and does not add any complications to the game. The chits are ready to hand.
    Rob.
  6. Thread: Collision damage

    by Bligh
    Replies
    47
    Views
    37,371

    I think that any collision where a ship hits...

    I think that any collision where a ship hits another square on with its bow, rather than just rubbing alongside should come in for special damage, but that C chit idea is very appealing.
    Rob.
  7. Thread: Collision damage

    by Bligh
    Replies
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    Views
    37,371

    Well spotted Keith.:clap: The rest of the...

    Well spotted Keith.:clap:
    The rest of the comments on the page are also quite enlightening.
    Rob.
  8. Thread: Collision damage

    by Bligh
    Replies
    47
    Views
    37,371

    :hatsoff:No surrender needed. I return your...

    :hatsoff:No surrender needed.
    I return your sword Captain.:swordright::salute:
    Rob.
  9. Thread: Collision damage

    by Bligh
    Replies
    47
    Views
    37,371

    AH! Jonas. I was only talking about leaving the...

    AH! Jonas.
    I was only talking about leaving the fire aspect out of collisions, not removing it totally.
    Rob.
  10. Thread: Collision damage

    by Bligh
    Replies
    47
    Views
    37,371

    I guessed that you might! Rob.

    I guessed that you might!
    Rob.
  11. Thread: Collision damage

    by Bligh
    Replies
    47
    Views
    37,371

    Mainly for the reason you have given above Sven,...

    Mainly for the reason you have given above Sven, and as I said in my post, the chance of fire is remote, "Not obvious but possible." With the unlikely nature of it happening more than once in a...
  12. Thread: Collision damage

    by Bligh
    Replies
    47
    Views
    37,371

    Damage inflicted by a collision is indeed acted...

    Damage inflicted by a collision is indeed acted upon as normal Keith. Masts were brought down by either sudden shock, when rigging broke, or because of prior damage weakening them. Fire could start...
  13. Thread: Collision damage

    by Bligh
    Replies
    47
    Views
    37,371

    In that case I will observe the status quo...

    In that case I will observe the status quo gentlemen.
    I had not even noticed that there was a difference when colliding with an enemy.
    Must have played too much WoG.
    Thanks for pointing this out....
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