The damage is rated on the burden of the ships.
Rob.
Type: Posts; User: Bligh
The damage is rated on the burden of the ships.
Rob.
I have added rigging to my idea Chris.:help:
Rob.
Wont that disadvantage those who wish to initiate boarding actions Chris?
Rob.
C damage for both situations works for me, but refining it to two Cs if head on, or no damage if backing sails in use by both ships in an oblique situation. Entanglement stays in all cases. Special...
I think that I will also adopt the C chit idea Jonas. It is easy and does not add any complications to the game. The chits are ready to hand.
Rob.
I think that any collision where a ship hits another square on with its bow, rather than just rubbing alongside should come in for special damage, but that C chit idea is very appealing.
Rob.
Well spotted Keith.:clap:
The rest of the comments on the page are also quite enlightening.
Rob.
:hatsoff:No surrender needed.
I return your sword Captain.:swordright::salute:
Rob.
AH! Jonas.
I was only talking about leaving the fire aspect out of collisions, not removing it totally.
Rob.
I guessed that you might!
Rob.
Mainly for the reason you have given above Sven, and as I said in my post, the chance of fire is remote, "Not obvious but possible." With the unlikely nature of it happening more than once in a...
Damage inflicted by a collision is indeed acted upon as normal Keith. Masts were brought down by either sudden shock, when rigging broke, or because of prior damage weakening them. Fire could start...
In that case I will observe the status quo gentlemen.
I had not even noticed that there was a difference when colliding with an enemy.
Must have played too much WoG.
Thanks for pointing this out....