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Type: Posts; User: Zarathud

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  1. Thread: Collissions

    by Zarathud
    Replies
    52
    Views
    47,482

    You should move to "Part 2." The determination...

    You should move to "Part 2." The determination to use the two sandglasses maneuver on the taken aback card is based on the number of consecutive turns taken aback (in this case 2 or more), and has...
  2. Thread: Collissions

    by Zarathud
    Replies
    52
    Views
    47,482

    In the conversations I have had, it seems like...

    In the conversations I have had, it seems like many people are dropping the damage from collisions with friendlies. The amount of damage done is just too harsh. I have seen two 3rd rates severely...
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    We played with this rule recently. With a broken...

    We played with this rule recently. With a broken mast, it makes it very tough to tack through the wind as once taken aback, you have only a 50% chance of getting out of the wind in the direction you...
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    Shoals and Reefs

    The rules for both Reefs and Shoals state:


    "If the ship has a leak (see page 33) it does not take any more water damage because of the leak."

    I assume this applies to both current state and...
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    v1.0 is up on BGG and in the files section here...

    v1.0 is up on BGG and in the files section here on the site.

    http://www.boardgamegeek.com/filepage/99995/sog-advanced-rules-qrs
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    This is up on BGG and in the files section here...

    This is up on BGG and in the files section here on the site.

    http://www.boardgamegeek.com/filepage/99995/sog-advanced-rules-qrs
  7. This is up on BGG and in the files section here....

    This is up on BGG and in the files section here.

    http://www.boardgamegeek.com/filepage/99995/sog-advanced-rules-qrs
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    That is actually a really good idea, plus if you...

    That is actually a really good idea, plus if you add in the entanglement rules, that is another potential "penalty" that doesn't need to be supplemented with damage.
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    Collison Damage too Harsh?

    We actually found the damage from collisions with friendly ships to be too harsh. We know the rule is there to encourage friendlies to have proper spacing and maneuver carefully, but when enemy ships...
  10. I having been working up my own comprehensive...

    I having been working up my own comprehensive QRS. Once I am satisfied and done with tweaking, I will post it up to the files section here and to BGG.
    ...
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    I will.

    I will.
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    It is not very clear from the rules, but remember...

    It is not very clear from the rules, but remember that boarding is split up into multiple phases.

    1) In the Planning phase, you need to determine whether or not to plan a Boarding action.

    2) In...
  13. I did post it up to the SoG Yahoo group, which...

    I did post it up to the SoG Yahoo group, which the Ares folks frequent, and I asked for feedback.
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    Agreed, that would be a bad situation. You can...

    Agreed, that would be a bad situation. You can still try to "break the grapple" each turn by playing a blank counter during grappling declarations. That will give you a 50/50 chance of not getting...
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    Grappling must be re-determined every turn, i.e....

    Grappling must be re-determined every turn, i.e. you don't automatically stay grappled in following turns. This determination is done at the beginning of the planning phase in the Basic and Standard...
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    I tried to put together an Advanced Rules QRS...

    I tried to put together an Advanced Rules QRS that is fairly comprehensive and (hopefully) requires less reference to the rulebook. A draft is posted at the following link:
    ...
  17. The draft is now complete at the same link above....

    The draft is now complete at the same link above. A few corrections and I added the terrain rules.
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    Agreed. The lower burden ship will always have a...

    Agreed. The lower burden ship will always have a chance of winning, but having a higher burden represent one advantage (as you are potentially inflicting more damage on your opponent) and having...
  19. I think the planning part of that is already...

    I think the planning part of that is already covered by the second bullet under step 1-c., but I added a bullet under 3-a. to cover having no maneuver planned.

    I made a bunch of other significant...
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    Uhhh...I guess I don't understand how that is too...

    Uhhh...I guess I don't understand how that is too random. With equal burden, the ship with 5 crew vs. one with 2 crew statistically wins a boarding action 169 out of 170 times. Above, you were...
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    The advantage is already built in given even...

    The advantage is already built in given even probabilities as the ship with less crew is much more likely to surrender first. Remember that even though two ships with equal burden are both drawing 5...
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    The problem is that there is an abstraction here...

    The problem is that there is an abstraction here as there is not a one to one relationship of crew boxes between ships. HMS Defence is listed with 600 crew and has 10 crew boxes. Courageuse has 280...
  23. I have been drafting up my own QRS, which is a...

    I have been drafting up my own QRS, which is a little more comprehensive than the ones currently on BGG. Feel free to have a look and let me know if the flow makes sense. All feedback welcome. I...
  24. The rules are definitely confusing, but I am not...

    The rules are definitely confusing, but I am not sure you are interpreting this correctly as I believe resolution of the Boarding attack always occurs after artillery and musketry fire in the combat...
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