Optional repair rules:
Ship Repairs: Nation v Nation.
In game you may repair 1 hull box, once, using the task rule.
In game you may save 1 crew, once, by using the optional grog rule.
At the...
Type: Posts; User: Union Jack
Optional repair rules:
Ship Repairs: Nation v Nation.
In game you may repair 1 hull box, once, using the task rule.
In game you may save 1 crew, once, by using the optional grog rule.
At the...
Res10
Res9
Res8
Res7
LAND ACTION RULES
Link to speissburgers thread, see post 6 for a land unit card.
http://sailsofglory.org/showthread.php?2477-Single-Player-Game-quot-Capture-the-Fort!-quot&highlight=land+units...
Link to Players Roster Spreadsheet:
https://docs.google.com/spreadsheets/d/12nbr7aKnmjmZHYkAnlMKkw_Y2P86t2SB3bTfO6pANlA/edit#gid=0
Solo Movement Chart:
http://sailsofglory.org/downloads.php?do=file&id=84
http://sailsofglory.org/downloads.php?do=file&id=144
http://sailsofglory.org/downloads.php?do=file&id=140
Solo...
Optional Merchant Ship Rules:
Rules For Merchantmen
Ships
1. Choose any warship with a burden of three or less.
2. Cover half of the boxes on both the hull and crew damage rows, round up,...
Maneuver and Combat Rules
You may use basic/standard or advanced rules with any house rules you wish here are a few to assist you.
Maneuvering
• Choose the quadrant in which the majority of...
Scenario and AAR Guidelines
If in bold scenario has been posted as a BRF (Briefing) Thread.
Nation v Nation Scenario writers:
January: Union Jack (Neil)
March: Bligh (Rob)
May: Dr.Maturin...
GENERAL
1. This is an individual campaign you are not competing against each other.
2. The campaign is split into 2 separate campaigns:
a. Nation v Nation
b. Letters of Marque
3. The aim is to...