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Type: Posts; User: Pseudotheist

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  1. Sure, you guys are right, but this is an...

    Sure, you guys are right, but this is an oversight/abstraction to the action system in general, not the continuous fire rules. Pretty sure the Marines were not usually asked to put their guns down...
  2. Except that reloading drives the action system in...

    Except that reloading drives the action system in the game, which is a nice tactical addition to the *oG system. Ditch Continuous Fire instead and you preserve a more intersting game mechanic.
  3. So, am I correct in thinking the suggestion to...

    That said, we've not used the rule in any of the games I've run so far.[/QUOTE]
    So, am I correct in thinking the suggestion to limit the action to one side at a time was due to crew limitations? If...
  4. Again, I could be misreading the rules, but I...

    Again, I could be misreading the rules, but I think your example is off:

    should simply be:
    Turn 1: Fire Action
    Turn 2: Reload action

    And in the second example:

    you can scrap turn 7, so...
  5. I also don't think this rule is particularly well...

    I also don't think this rule is particularly well balanced or thought out. My current opinion is the the quick pace of Continuous Fire should require both a Reload and Fire action dedicated each...
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