James - Thank you for the kind words. I will definitely reach out to SoG memebers when that time comes. I have not coded in a few years now. I am leaning towards using an established game engine...
Type: Posts; User: Aaron
James - Thank you for the kind words. I will definitely reach out to SoG memebers when that time comes. I have not coded in a few years now. I am leaning towards using an established game engine...
I need to work out what the actual scale is!
Cheers!
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Thank you sir!
I printed the stern larger :). I can’t help myself!
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I did have to drop off for some years due to competing priorities. I did keep polishing my 3D skills so when my kids are a little older I can resume with some efficiency. I recently got a a 3D...
First time to hear about this. Thanks for sharing.
Nice, I saw this on YouTube tonight. Good job.
Seeing the flag history accelerated my interest in getting my animated flag sequence down. Here is a test run using the image from above.
https://youtu.be/vEAoviu2vmE
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Great information!!
Thanks.. here’s another with unfurling course and lifting topyard with sails sheeted in.
https://youtu.be/wzEcIdp6aqw
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Thanks all for the encouragement.
I wanted to share a quick test of the sail physics for possible usage in a baked format (prerendered). This test was to get the basics down on rigging. It looks...
That sounds about right!
I just received in the mail a new gaming mat made from neoprene mousepad material. I picked it up at
https://thefifthtrooper.com/product/tropical-waters-3x-3′-gaming-mat-with-carrying-bag/
It’s...
Working on main yard
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I’m listening to some sea shanties while working :drinks:
http://brethrencoast.com/shanty/Randy_Dandy.html
:thumbsup:
Finally got my head around how basically a mast is constructed and boiled it down to a medium detailed poly. I still need to add the wooldings and square up the mast head.
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Appreciate it! Some tutorials I’ve watched said to start roughing it out first and then make a medium detailed pass and then add the fine details. I am somewhere between roughing it out and medium...
Started some head rail work, shaped some of the main mast, and added some low poly deadeyes.
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Bligh- what reference did you post regarding ship paint designs? Thanks
some small details added... getting close to modeling the rigging and masts
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and a few cut away interior shots
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started modeling an 18 pounder and the helm. Good change up from the hull work.
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The hull is cut up on small quads. I should be able to punch holes using my old code with some extra code. I added the top bulwarks and gun ports.
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Added windows in Q gallery.
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My ref
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I’m testing a simple repeating tiling texture to see how it looks on the side of the hull. Not too bad.
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Thanks! I didn’t have time to take real screen shots tonight so I used the phone. I cut the windows in. I need to add the ‘lights’ I believe they are called. I then...
Making progress
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