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Type: Posts; User: fredmiracle

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  1. Was continuous fire more manpower intensive?...

    Was continuous fire more manpower intensive? Honestly while I like forcing the pre-selection of ammo, doing it by doubling the action chits used strikes me as a bit odd.

    I think I will do it this...
  2. This thread, along with the "quick game" thread...

    This thread, along with the "quick game" thread is making me have second thoughts about the first broadside rule. The other thing about that is a short article I recently read (ok, I admit it, I went...
  3. Your ammo point is interesting and didn't occur...

    Your ammo point is interesting and didn't occur to me when I first read this rule. Maybe there's some not too onerous way to force some preplanning. How about (spitballing here because I don't have...
  4. The granularity makes it hard to penalize without...

    The granularity makes it hard to penalize without penalizing too much. A gun 5 ship would be going from 5 / 2 turns to 2 / 2 turns.

    Suppose you keep the 1/2 ratio, but even-gunnery ships take a...
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