Search:

Type: Posts; User: Aaron

Page 1 of 13 1 2 3 4

Search: Search took 0.03 seconds.

  1. Replies
    288
    Views
    45,281

    Just a quickie to test if texturing materials is...

    Just a quickie to test if texturing materials is working. This is rendered in blender not in my game engine. The plan is to create the objects and texture them. Then import into my engine which is...
  2. Replies
    288
    Views
    45,281

    Hello guys. It’s been awhile since I got to work...

    Hello guys. It’s been awhile since I got to work on this project. Lots of stuff going on. During the holidays I plan to get some more work done on this. I am going to be using Blender, a free...
  3. Replies
    37
    Views
    3,431

    Fantastic! Thanks for sharing.

    Fantastic! Thanks for sharing.
  4. Replies
    27
    Views
    4,684

    I just received additional tokens and ship mats. ...

    I just received additional tokens and ship mats. Ordered from http://miniaturemarket.com/
  5. Replies
    288
    Views
    45,281

    Thanks for the data. I am going to do a mix of...

    Thanks for the data. I am going to do a mix of contour lines and a height grid map. The grid will set the base heights and the contour will handle the fine sculpting. I created ground collider code...
  6. Replies
    288
    Views
    45,281

    not much to report, playing with flags, messing...

    not much to report, playing with flags, messing with cannon assignments (tamed the number of ports on my test frigate) and Havana height maps, doesn't seem like the height data is that good from free...
  7. Replies
    288
    Views
    45,281

    making a little more headway on stern and also...

    making a little more headway on stern and also multi flags sharing same geometry for efficiency. I've been looking into making a shader for the sails so they will appear transparent like, maybe I...
  8. Replies
    288
    Views
    45,281

    working on stern. Early stuff 44419 44420

    working on stern. Early stuff

    44419

    44420
  9. Replies
    288
    Views
    45,281

    I made a 2 minute video using development...

    I made a 2 minute video using development footage. It has some slomotion cannon fire. :takecover:


    https://youtu.be/hyO0udVOPKk
  10. Replies
    288
    Views
    45,281

    I'm looking for a good painting myself.. almost...

    I'm looking for a good painting myself.. almost bought one last weekend.

    Working on flags.. still have to tie to correctly to ship.. getting waving motion down for now

    44325

    44326

    44327
  11. Replies
    288
    Views
    45,281

    also some combat damage.. once again this is...

    also some combat damage.. once again this is testing where cannon knocks off panels of the ship.. no damage model yet.
    44308

    44309

    44310
  12. Replies
    288
    Views
    45,281

    Doing some ship, land and ocean reflection...

    Doing some ship, land and ocean reflection testing
    44300

    44301

    44302

    44304

    44305
  13. Replies
    288
    Views
    45,281

    It went well. I learned I have to cut down on...

    It went well. I learned I have to cut down on the number of mesh draw calls to the GPU. I had each rope, sail and pieces of the gun ports as individual meshes each requiring a call. I am merging...
  14. Replies
    288
    Views
    45,281

    doing a stress test.. running multiple ships...

    doing a stress test.. running multiple ships
    44157

    44156

    44158
  15. Replies
    288
    Views
    45,281

    Building my 3D ship buoyancy physics. This is my...

    Building my 3D ship buoyancy physics. This is my favorite subject... physics.

    Ship hitting some big waves in fast motion to observe reactions.

    https://youtu.be/IVJW2Y48GnM

    The ship motion...
  16. Replies
    288
    Views
    45,281

    Some short videos from tonights tests Water...

    Some short videos from tonights tests

    Water test stationary

    https://youtu.be/_t_aBYhEm2Y

    Aloft

    https://youtu.be/Ac1ih-xL9BU
  17. Replies
    288
    Views
    45,281

    I reached the end of my talent on getting the...

    I reached the end of my talent on getting the water to look right. I took an example water shader and imported it into my game engine. The reflections add so much.
    It's not perfect as this seems...
  18. Replies
    288
    Views
    45,281

    Glad you like it. I'm messing around with...

    Glad you like it. I'm messing around with dynamic normals on top of the water waves to give a better flow. This is the beginning when I got one to work. The final will combine multiple "waves" to...
  19. Replies
    288
    Views
    45,281

    Thanks they are headed that way.. not totally the...

    Thanks they are headed that way.. not totally the goal here, game play and scope are primary but realistic graphics seem obtainable under the right lighting angles.

    Working on a fort.. crude but a...
  20. Replies
    288
    Views
    45,281

    these came out good today.. imagine if I had...

    these came out good today.. imagine if I had shadows on.

    43883

    43884

    43885

    43887
  21. Replies
    288
    Views
    45,281

    getting the stays setup.. some minor tweaking...

    getting the stays setup.. some minor tweaking left to do but it is getting there for a 1800 British warship. I need to add th flag poles

    43801

    43802
  22. Replies
    288
    Views
    45,281

    working on rigging.. 43796 43797 43798

    working on rigging..

    43796

    43797

    43798
  23. Replies
    288
    Views
    45,281

    It’s in the file name! St Lucia

    It’s in the file name! St Lucia
  24. Replies
    288
    Views
    45,281

    bonus points if you can identify this island.. ...

    bonus points if you can identify this island..

    43775

    43776

    43777

    43778
  25. Replies
    288
    Views
    45,281

    Some sail destruction test ...

    Some sail destruction test

    https://youtu.be/RvhIrVL0ikg
Results 1 to 25 of 317
Page 1 of 13 1 2 3 4