That was pretty well said. Thank you.
I cant even consider this surrender rule. It just contradicts the very foundation of man's desire to sail: freedom of the high seas.
So whenever need...
Type: Posts; User: Jason
That was pretty well said. Thank you.
I cant even consider this surrender rule. It just contradicts the very foundation of man's desire to sail: freedom of the high seas.
So whenever need...
Wow, it looks really nice! You definitely have a talent for augmenting this game :)
I was expecting some kind of cardboard token.
This is impressive... :clap: Nice jobs with ensigns and pennants!
That's exactly my first thought.
But on the other hand - wouldn't it be more fun to loose two cards from one of the sides? So the ship now tends to steer more to one side?
I just had an idea - how about removing cards from the deck when you receive rudder damage in SGN? Instead of -1 veer.
That is a very good interpretation of original "tacking action" rule proposed by Fred. Well done :thumbsup:
Welcome Mycenius!
I have also had a brief encounter with Man'O'war, although the game was effectively dead when I first run into it about 15 years ago :) However, I tried to make my group play...
Welcome aboard Anthony :)
As I've stated - I've seen things exectly the same way as you do when I played the game first couple of time. It promised to deliver a rewarding and dramatic experience. Except... it didn't. After a...
Wow. When you see a 1-rst rate on XIX century photograps they look as imposing as floating mountains. I wonder how this monster would have looked.
Thank you, Eric. I also don't like charts, and try to avoid them at all costs. However, one of my ideas (add number of hands/crew actions still available) to the chit drawn, requires no tables, and...
Congratulations Jonas :) You well deserved that promotion!
I am impressed :) Your razee tourned out great!
Ok, so first thing, I'd like to state that I'am by far on the side on keeping things simple, and I believe that SGN is a fun game that does pretty good job as it is, a simple and non-demanding game...
Thank you :) i also think that the helm pointer is more along original design. I want to improve on the design, but it would be great if someone besides me would do a test print and check how well it...
Does anyone have any idea when the restocks might hit europe? All my inquires are turned down by retailes.
It would be a miracle, Fred :wink:
I would be thrilled if only they restocked retailers in my country, I don't go as far as dreaming about new designs.
The first trailer (HD Victory test) sounds like there has been a mutiny on board! Such shouting and screaming couldn't possibly take place on any of His Majesty's Ships! :cheezy:
The crew actions are a thing that I have been very eager to try since I've gotten my hands on SGN base set. However, my every attempt to play with advanced rules resulted in a little bit of...
I've made one. :) Wasn't sure about the dial though... tried two designs, but I dont like as much as the base. Any other ideas gentelmen? Perhaps the fleur-de-lys, but it would double the one on the...
I am waiting for your conversion then. If you make the stats afterwards, I'd just be happy to play-test them the cheap and easy way - using a frigate model :cheezy:
I agree in general with the comments that side with preserving the simplicity of the game. SGN simplicity is an outstanding factor in making the game so popular, especially among casual gamers, or...
For me the double sided cards are useless, as most of the time, I actually don't give a damn, what name is printed on the card. For me it's a ****-class ship, the one I use for the scenario, as they...
This is an excellent resource Fred, gives my inner theoretician something to chew on :) Thank you for compiling these stats.
Jim, I believe that the ability to manouver was more dependent on...
When I first read about a test to tack in Warhamer Historical's Trafalgar I was a little bit shocked - why, you say, should there be any difficulty, any able sailor can tack. However, learning more...