Thanks for the write up and the feedback. Sounds like there's a bug in the damage. I believe you are correct about how it should work. I'll dig into the code and see what I can find. :) I sent...
Type: Posts; User: G-Two
Thanks for the write up and the feedback. Sounds like there's a bug in the damage. I believe you are correct about how it should work. I'll dig into the code and see what I can find. :) I sent...
Hey Keith! I've sent you a PM, and I'll get you hooked up. :thumbsup:
Sounds good to me. :)
The pump action removes the water damage. After they have repaired the leak, (which, of course, would take precedence,) there's still water damage that can be repaired. Since repairing a leak is a...
I believe that if the ship heading NE is the solo ship, and the ship heading W is the target, then you are correct, it would be 135-180 left
If the solo ship is headed W, and the target is headed...
DGH's new app (I highly recommend checking it out here: www.digital-game-aides.com) inspired me to finish porting over the Crew Actions code from my Windows app to my Android app. The updated app,...
Thanks! It is greatly appreciated!
Very nice! I gave it a look, and found it very easy to use and understand. Good job!
And now, with Powder Monkey!
Okay, I added a reference tab with a ship quadrant diagram, and the Google Play Store has been updated. :)
https://play.google.com/store/apps/details?id=com.sog.sog_generator
The UI has been updated. (depending on when you read this, it may or may not have reached the marketplace yet.) It should read 'Quadrant from which wind strikes ship'. It was a cut and paste...
Currently on Google Play Store:
https://play.google.com/store/apps/details?id=com.sog.sog_generator
Yeah, that's the plan. Here are all of the currently finished apps:
Windows:
Sails of Glory Interface (Full version)
Sails of Glory Interface (Lite version, movement only)
Maneuver Card...
I've put a fresh install on 3 PCs tonight, and I haven't been able to replicate the error so far. It may be something to do with wine...
Hmmm....
Gotta ask:
Did you try clicking on the 'Game' Menu item on the top-left of the form? There is a menu item in it to start the game.
BUT... looking at the form, I can see that the Damage...
Hey all...
I've been messing around with the full app for a bit now, and to tell the truth, it seems to take some of the flavor away from the game. I'm taking the maneuver and firing code, and...
I was play-testing an application for solo play, and I realized the AI ships were never pumping water if I used the standard movement rules for an Advanced Rules game. I checked the rulebook, pg. 49...
I just sent you the updated version. :) You might check your Spam folder. I had sent you the previous version on the 3rd. This one's got a few of the bugs quashed, but I'm sure there's more. :)...
I set up a confrontation between the USS Constituion and the HMS Guerriere (represented by the HMS Amelia) I used the app with Fred Miracle's movement rules and advanced game rules. Here's the...
Okay, it's code complete. :) Not all of the optional rules will be included. Several of them require a conscious decision on the part of the user. I couldn't find a way to adequately simulate...
Woot! I've got the advanced rules coded. I've got a fair bit of testing and debugging to do now. And I still have to get the rest of the optional a rules coded as well.
I've not had a lot of time to work on the application lately, but I'd like to know if there's anyone out there who would like to have a few run-throughs with what's been done so far. You can use...
I can do that. On that note, though... are there any optional rules, that just don't appy to Solo play?
Okay... I've got the full version more or less finished as far as the Basic and Standard rules go. I'm still not sure what to do about collisions. So, to recap: Basic and Standard rules in place. ...
"A few notes, I don't know if you are planning to but, maybe add some form of ships log so we can keep a visual tally?" - Hjl
The full version has a ships log that displays the current status of...