Oh no rush. I just enjoy perusing what's out there to see what's available. With Wings of Glory I've built some 1/144th scale kits and used the aircraft cards I found at Wings of Linen. For SoG...
Type: Posts; User: KirkH
Oh no rush. I just enjoy perusing what's out there to see what's available. With Wings of Glory I've built some 1/144th scale kits and used the aircraft cards I found at Wings of Linen. For SoG...
Too bad Sails of Glory doesn't have a sister site similar to the one Wings of Glory has with Wings of Linen. It would be awesome to be able to go to a page, look up a ship, and see if anyone has...
Thanks Rob, you answered my question. I was hoping there was a repository of Ares created scenarios somewhere but it appears it's gamers like yourself who do the work to assemble all the info. ...
Is there any sort of "one stop shop" where there are standardized historical scenarios? I've perused the forums here and I've seen a number of discussions, but nothing standardized such that up...
I was reading about this battle and it mentioned it took place "in light winds" so I was going to start the scenario with the wind gauge at minimum. Now I just have to wait for the model of the...
I assume there's some percentage of the SoG market that knows little to nothing about naval warfare in the age of sail and plays simply because it's fun and the ships look nice. Those would be the...
I wonder if maybe the opposite is true. Maybe it wasn't that they were trying to penalize players for colliding with friendly ships but that they didn't want players ramming enemy ships so they...
I like Uwe's changes to the collision damage rules as well. I'll probably adopt them. I had a collision last night and drew the 3-Fire chit and was wondering how two ships running into each other...
I'm also thinking of saying if a collision is imminent that each involved player is allowed to pick a new maneuver card within one veer of the original to try and avoid the collision. If once the...
Thanks. It appears for every Sails of Glory player there is a different opinion on how collisions should be handled. It seems to me since the bases are so much bigger than the actual ship models...
I'm struggling to figure out the collision rules, especially the final paragraph on page 13. If I move ship A until it contacts ship B, how can I then move ship B if it would just be moving through...
I didn't see anything but 5 makes sense so that's what I'll go with.
A ship moved using a broken mast maneuver card in the prior turn but during that turn the mast was also repaired. What veer rating does a broken mast maneuver card have when it comes to picking a...
Yeah the rules are a tad confusing because they seem to say for every two hits you lose a level of sail. So if you take two hits you can't use full sails, but can still use battle sails with no...
As I look through the rules I see repairs for masts, rudders, leaks and normal damage but nothing for sails. Is this the way everyone normally plays or do folks use some sort of house rule to allow...
Thanks for all the input guys. When a couple friends and I get together in a couple months to play, we'll have to agree what can or can't be communicated between teammates.
Thanks for the input guys. So to paraphrase the famous sea captain Captain Barbossa; "The rule isn't a rule, it's more like a guideline".
If a friend and I captain two ships on the same side of a scenario, what sort of limitations are there on communications between ships of the same side? Also, historically, what sort of inter-ship...
I may be completely wrong about this, but math would dictate as the number of guns increases it would take more and more of a delta to make a discernable difference. If ship A has 3 guns and ship B...
That house rule basically accomplishes the same thing my house rule would do, which is to reduce the impact of fires. I may try my rule a few times and if it doesn't feel right maybe try it your way.
I'm a modeler from way back but this whole 3D printing thing is still very new to me. The file for the ships is free but I assume we'd either need to own a 3D printer or else find someone who can...
Just wondering, did anyone here ever play the mid 80's computer game by SSI called Broadsides? At the time it was the height of realism and I enjoyed it a great deal. There were a number of ships...
It just comes down to what's actually happening versus what one thinks is happening. When I read the rules page 33 appears to indicate mast damage is the loss of a main mast, but after seeing your...
I just wasn't sure what "mast damage" entailed. If it's more of an abstraction that says it's damage that causes the ship to lose speed but can still be repaired, I can live with that. I was...
Both of those rules make sense to me. I'll have to adopt them. Thanks so much for providing your input.