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  1. Thread: Tacking action?

    by Dobbs
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    55
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    58,135

    How about this: Tacking: For each turn a ship...

    How about this:

    Tacking: For each turn a ship spends playing a red bordered card, its sail setting counter is moved one to the right. It can drop to “Struck Sails”, though the ship continues to...
  2. Thread: Tacking action?

    by Dobbs
    Replies
    55
    Views
    58,135

    I might point out that merchant ships could...

    I might point out that merchant ships could probably tack, and didn't have gun crews to pull from...
  3. Thread: Tacking action?

    by Dobbs
    Replies
    55
    Views
    58,135

    That's exactly it! Outside of tactical uses, it...

    That's exactly it! Outside of tactical uses, it gives a captain an option for turning a cumbersome vessel through the wind while making minimum leeway toward a potential danger. Just imagine using...
  4. Thread: Tacking action?

    by Dobbs
    Replies
    55
    Views
    58,135

    From "William Falconer's Dictionary of the...

    From "William Falconer's Dictionary of the MarineReference Works"

    "BOX-HAULING

    BOX-HAULING, in navigation, a particular method of veering a ship, when the swell of the sea renders tacking...
  5. Thread: Tacking action?

    by Dobbs
    Replies
    55
    Views
    58,135

    To liven things up, one could always add a level...

    To liven things up, one could always add a level of randomness, and if things do not turn out favorably, the player could randomly draw one of the other two red cards and use the 2nd hourglass...
  6. Thread: Tacking action?

    by Dobbs
    Replies
    55
    Views
    58,135

    IMHO the red cards represent a tack that did not...

    IMHO the red cards represent a tack that did not go so well. During the first hourglass, the captain uses his ship's dwindling momentum to keep pushing through the eye of the wind. If that is not...
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