How about this:
Tacking: For each turn a ship spends playing a red bordered card, its sail setting counter is moved one to the right. It can drop to “Struck Sails”, though the ship continues to...
Type: Posts; User: Dobbs
How about this:
Tacking: For each turn a ship spends playing a red bordered card, its sail setting counter is moved one to the right. It can drop to “Struck Sails”, though the ship continues to...
I might point out that merchant ships could probably tack, and didn't have gun crews to pull from...
That's exactly it! Outside of tactical uses, it gives a captain an option for turning a cumbersome vessel through the wind while making minimum leeway toward a potential danger. Just imagine using...
From "William Falconer's Dictionary of the MarineReference Works"
"BOX-HAULING
BOX-HAULING, in navigation, a particular method of veering a ship, when the swell of the sea renders tacking...
To liven things up, one could always add a level of randomness, and if things do not turn out favorably, the player could randomly draw one of the other two red cards and use the 2nd hourglass...
IMHO the red cards represent a tack that did not go so well. During the first hourglass, the captain uses his ship's dwindling momentum to keep pushing through the eye of the wind. If that is not...