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Type: Posts; User: Bligh

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    Sticky: CUTTING OUT PARTYS AND LANDING SORTIES. Here...

    CUTTING OUT PARTYS AND LANDING SORTIES.

    Here are the Logs we use for these operations.

    Enemy/ friendly Infantry company.


    https://sailsofglory.org/attachment.php?attachmentid=49001&stc=1
    ...
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    Sticky: If using Mortars on Bomb vessels I can't do...

    If using Mortars on Bomb vessels I can't do better than refer you to a post by Dave Manley back in 2013. The additions in red are my own. Rob.

    Mortars.


    Bomb vessels may fire mortars at...
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    Sticky: SHIP DAMAGE, penalties and rewards. The only...

    SHIP DAMAGE, penalties and rewards.

    The only rules for ship attrition in the Campaign are as follows:-
    At the end of a game any ships who have suffered less than 50% damage or 50% crew loss will...
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    Sticky: BOAT WORK. It takes two moves to lower a boat,...

    BOAT WORK.

    It takes two moves to lower a boat, embark, and get underway. A boat holds one box of seamen so for a landing party of three boats; for instance, you would denude three crew boxes for...
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    Sticky: BOW AND STERN CHASERS. I am indebted also to...

    BOW AND STERN CHASERS.

    I am indebted also to Dave for his rules set out here which can also be found in the files section with the chits.



    Some ideas for Bow- and Stern-chaser Rules.
    1)...
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    Sticky: ANCHORING. As promised I will now include a...

    ANCHORING.

    As promised I will now include a simple set of rules for anchoring and getting under way.

    https://www.sailsofglory.org/attachment.php?attachmentid=48975&d=1587136822

    To anchor you...
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    Sticky: 2020 Campaign Rules.

    This year's Missions.

    Do look at the January Mission when I post it.
    This is a good starter for new captains with a very simple theme.
    Basically this year we are using a minimum of ships and...
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