Yes, with a 1 or 2 being equivalent to drawing a token, so it would take two successive 1s or 2s to affect an actual wind change. That maintains the element of warning that the wind might change...
Type: Posts; User: Pseudotheist
Yes, with a 1 or 2 being equivalent to drawing a token, so it would take two successive 1s or 2s to affect an actual wind change. That maintains the element of warning that the wind might change...
O.k. Here's the numbers with the right number of counters, which is now pretty darn close to using a 4-sided die (or an 8-sided die with 2 faces for each cange indicator).
Turn Counters d4...
I somehow managed to completely misread that; I'll have to re-run the numbers for a new comparison. Also, does everyone else's rulebook say that the wind strength counters come with only one counter...
Table bumping shouldn't really be an issue with windage, but the counters require you to maintain another pair of cups, bags, or free space for counter mixing for the one draw each turn; dice are...
I think to give your response a deserving counter-argument would completely derail this topic. For now, I will just say that it seems we've had completely different experiences playing the same...
Hopefully the efficacy of the token system. Not havng played this one, maybe they overkilled on the tokens, but the card damage system in Wings of Glory is IMHO an order of magnitude more efficient...
So, reading over the rues for change in wind speed and strength, I get the feeling that maintaining two seperate pools of chips for the entire game is entirely too much overhead for the mechanic. It...