Originally Posted by
Dobbs
Jonas, you could have a player with a mast hit draw two E chits:
2 -0's the mast falls clear
1,0 it falls to starboard
0,1 it falls to port
1,1 it blocks both sides
A ship firing through a fallen spar could be firing at a reduced broadside strength until cleared and running the risk of a fire hit (the E chits again)...
I think the mast hit cards already reflect the drag. You could have the player draw randomly. The other day we were playing in light air and a ship took a mast hit while moving at backing sails speed, and actually traveled farther with the damaged mast! Hmmm...
What do you think?