Ahead with everything except the terrain I have to construct before I can write up the April Brief.:shock:
Rob.
Printable View
Mines on the back burner too Rob. Although it is cut and marked ready to go.
I intend to make a real effort to get back onto it this weekend and see if i can get some pictures of it as it progresses.
Rob.
Nation v Nation:
11 players. 10 Games played and posted.
Letter of Marque:
9 players. 5 Games played and posted.
Keep it up Me'hearties.
Look what I picked up! It cost me $45 (~£30) for everything! Now I just have to explain how my small hobby turned into 16 ships and a bunch of terrain....
Attachment 21154
Attachment 21155
The same thing happened with xwing
Attachment 21156
What a killing,:clap: and what a laugh Hugh.:happy:
I bet there is not one of us on the Anchorage who cannot relate to that cartoon.
Rob.
SWMBO commented on my return from Triples, that my ships and planes plus the others bits (bits!), are more valuable than the house!
Pah, 2 houses at least...but don't tell her that!
Remember a nods as good as a wink to a blind bat...say no more.
I have 3 enormous warhammer 40k armies that are worth more than I care to imagine. I wonder why hoarding enormous collections of toys is an almost uniquely male thing.
Good thing that money is only a placeholder for more war gaming stuff!
:dazed: :clap:
This is called: SUPPORT, Hugh.
:envy:
Miniature warships anonymous
But I really don't have a problem.:sly:
I only ordered one ship from Keith today.
Bligh.
I have just, I hope, caught up with all the bookkeeping. I just have to go back and adjust the new rules for prize money repairs/recruiting. So some of your ships will repair faster or you will have more money in the coffers.
I am changing the repairs for the Nation v Nation to 2 hull /2 crew per prize money spent. The 1 hull/1 crew for staying in port remains for both campaigns. However for the pirate/privateers you will only repair/recruit 1 for 1 prize money spent. (tougher to get spares and recruits).
Ah good, I was dreading fixing the Vangaurd after the last outing. Almost worth sinking the old girl to save the money!
We should talk about the "let the men drink" and "Repair" actions.
Should it be possible do execute these actions (once) in a scenario? For example in the beginning or the end of a game?
Each action is worth 0,5 prize money or waiting in port for 1 scenario. So instead of repairing/recruiting it in port, the player can perform some "last repairs" or "crew reactivation" just in the game.
:question:
Hence the free hull repair at the end of each scenario. This constitutes a bigger repair than a jury rig etc during battle. Crew can be replaced by playing the grog rule. Only 1 player has done so to now. If you wish I will make this an auto replacement like the the hull repair at the end of each scenario.
It's a part of the game, if you don't use repair and grog in the game you can just use it in your last turn after you've won.
I think the grog wears off. I don't think it should give any special treatment and I started the next scenario with a crew less.
Grog only wears off if you let it Jonas! :drinks:
All I am saying is I can do the crew and hull repair auto at game end of a player does not use it in game, or do yo u want this to be an additional bonus at game end on top of your in game free hull repair and use of grog?
Any rule changes from now on will not be done in retrospect but from the next scenario onwards. So there will be no more rule changes until after April's scenario is completed.
Not really I'm doing fine on that score all be myself.......boo ya.
is it possible to make forum-surveys for our solo campaign players?
Then we see if some of that new rules questions are wished or not.
Will do. Probably by tomorrow evening.
There are 2 polls.
The ball is in your court as they say.
polls close in 14 days. Until then the old rules stand. No rule changes in RED will be activated now or in retrospect.
Once all voting is compete and the polls close then any rule changes, if any, will come into play.
Neil, now off for a cuppa and a rest.
Just as a point of note, any individual that wants to admin their own results I will make the spreadsheet available for them to post results directly in.
Looking ahead:
4 scenario briefs posted next up:
May Nation v Nation scenario: Dr. Maturin (Reg)
June Letter of marque scenario@ Cap'n Duff (Chris)
Good on yer Neil.:thanks:
Rob.
POLLS:
In the Nation v Nation Campaign we have: 11 players....7 have voted.
In the Letter of Marque Campaign we have: 9 players....hard to work out but some have.
I have voted in both Neil.
Rob.
Sorry where are these polls ?, cant see for looking
Poll number 1: http://sailsofglory.org/showthread.p...-Poll-number-1
Poll number 2: http://sailsofglory.org/showthread.p...-Poll-number-2
Only a few tail enders to vote now.
OK, this is embarrassing..... having played the march scenario I find the Nation v Nation rules unplayable for repairing ships. Yes I know more teething problems.
So, have a look at this, it's expanding the poll choice a little and making it easier to actually have a fleet after 2 or more games.
Ship Repairs: Nation v Nation.
In game you may repair 1 hull box, once, using the task rule.
In game you may save 1 crew, once, by using the optional grog rule.
At the end of the game for each ship with damage and or crew loss:
Hull Damage:
1. Divide ship hull boxes by 2 (round down) ie 9/2=4.
2. Repair this amount of hull boxes automatically.
3. All other hull damage is repaired at 0.5 prize per hull box. Or 1 hull box for each scenario missed.
Crew Loss:
1. Divide ship crew boxes by 2 (round down) ie 9/2=4.
2. Reinstate this amount of crew boxes automatically.
3. For each captured enemy ship divide remaining crew boxes by 2 (round down) ie 5/2=2.
4. Recruit this amount of crew boxes from enemy ship.
5. All other crew loss must be recruited at 0.5 prize per crew box. Or 1 crew box for each scenario missed.
Prize money:
1. Take 1prize per undamaged hull box or equal to the burden of the captured ship, whichever is the higher amount.
2. Prize money is totalled for the Squadron not individual captains.
The hull repairs cover the month between scenarios and more immediate repairs conducted once the battle is over, not the in game battle repairs the rule book covers.
This covers the practice of replacingcrew losses from enemy ships but not guarenteed to replace all crew losses.
Those changes seem good