Good idea, may I suggest a title such as Irresolute, indecisive or timid Captain.
Rob.
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Good idea, may I suggest a title such as Irresolute, indecisive or timid Captain.
Rob.
I was looking at the Evasive Maneuver card from the Victory pack. When we play, we shift the ships if they get too close to the board edge, making this card irrelevant. Does anyone else have any thoughts?
We always play the same as in Wings Dobbs. If your peg, in this case Main mast goes over the edge the ship makes off into oblivion, and the Captain is Court Martialed later.
Rob.
If there is sea room on the table I move all ships the required distance in the same direction so I don't fall off the table. However if a ship is that far from the action I make a decision Wetherby to remove or return to play.
Apologies I must add this is for solo play only. Otherwise a gentlemans agreement should suffice.
What about Ship Attribute cards? Even though ships may have been the same class, some were better (or worse) than others?
Neglectful Captain - the ship leaks - the crew must pump water once every three moves.
Careened Ship - the ship moves slightly faster - add the orange Backing Sail straight distance onto the move of the ship.
Some Captains also trimmed the ships better than others for the sailing qualities, and some ships could sail closer to the wind than they should be able to.
Could we work that into a Ship handling attribute somehow.
Rob.
That would mean changes to the green/orange/red border on the ship cards. Rob, and you would need a different one for each ship model.
I wonder if one of my perspex overlays like I use for Wings might suffice, then only one for each different type of ship would be needed.
Rob.
Horatio Nelson - I see no ships! Deliberately ignore an order from your Admiral because you know better. If it works, great! If it fails, you are court martialed.