Originally Posted by
Kentop
Thanks for the read, Eric. It's been my observations on game designs that you are damned if you do, and damned if you don't, simultaneously! I like the open rules aspect of SOG for that very observation. A basic game, a standard game and a kitchen sink game while allowing for house rules in any of those versions pleases all the people all the time IMHO, and SOG does just that. It reminds me of the old Tunnels and Trolls reaction to Dungeons and Dragons. Ken St. Andre, who I had the pleasure of playing T&T at Rincon a couple of years ago, had that attitude when he first stumbled upon D&D. Dump the rules you don't like, make up or choose optional rules you do like.