Here’s a 10 second clip of dark heavy seas. This runs silky smooth on my laptop. Not sure why YouTube isn’t as smooth.
https://youtu.be/ZzRqCHiFsqM
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Printable View
Here’s a 10 second clip of dark heavy seas. This runs silky smooth on my laptop. Not sure why YouTube isn’t as smooth.
https://youtu.be/ZzRqCHiFsqM
Attachment 43592
It's just swell for me Aaron. :happy::takecover:
Rob.
Ha! Swell!
I'm trying out some land meshes to see how it looks. These are tests..
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These use a height map for Martinique.
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edit: fine tuning a bit..
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Well now those do give me grounds to congratulate you on your work yet again Aaron.
Rob.
Sailing around Martinique, rounding a cape leading to hms diamond.
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HMS Diamond just comes in to view.
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From the hillside on the island looking down on a frigate nearing hms diamond.
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So I'm surprised at the performance of the computer rendering the entire island without breaking a sweat. The next phase will be to roll the displacement map out of the material and into the actual vertices of the mesh. I can then calculate the normals and get smooth shading instead of the flat shading that is present, this will improve the look a lot. Then I will try my hand at a shader that will color in sand, forest, and steep mountainsides by using slope and height. That way the land will have a variation of color without a lot of art work. After that I am going to place a fort down and see how it looks.
Doing some land lubber work for a change.
:)
More great stuff Aaron.
HMS Diamond Rock was one of the first Historical actions which I wrote about, having so much in common with placing the guns above Ticonderoga. also the fact that it figures in one form or another in several Naval novels.
Rob.
I'm overhauling the sail model and adding studding sails. Early shot.
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Some sail destruction test
https://youtu.be/RvhIrVL0ikg
Nice shooting Aaron.:clap:
I wish I could do that at the range.:cannonboom:
Rob.
bonus points if you can identify this island..
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Give us a clue Aaron!
Rob.
It’s in the file name! St Lucia
working on rigging..
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getting the stays setup.. some minor tweaking left to do but it is getting there for a 1800 British warship. I need to add th flag poles
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these came out good today.. imagine if I had shadows on.
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Another milestone reached Aaron.
Rob.
Those are great views, Aaron! :thumbsup: They are so realistic!
Thanks they are headed that way.. not totally the goal here, game play and scope are primary but realistic graphics seem obtainable under the right lighting angles.
Working on a fort.. crude but a start
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Still very impressive.
Rob.
Glad you like it. I'm messing around with dynamic normals on top of the water waves to give a better flow. This is the beginning when I got one to work. The final will combine multiple "waves" to reflect the sky.
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I reached the end of my talent on getting the water to look right. I took an example water shader and imported it into my game engine. The reflections add so much.
It's not perfect as this seems bounded to flat geometry but I may try to adapt it to rolling waves.
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Looks good to me anyway Aaron.
Rob.
Some short videos from tonights tests
Water test stationary
https://youtu.be/_t_aBYhEm2Y
Aloft
https://youtu.be/Ac1ih-xL9BU
Close up
https://youtu.be/dx1STH2Etyg
Looking very impressive Aaron. It also shows why creating these scenics takes so long.
Rob.
Building my 3D ship buoyancy physics. This is my favorite subject... physics.
Ship hitting some big waves in fast motion to observe reactions.
https://youtu.be/IVJW2Y48GnM
The ship motion is looking pretty good and it moves at 60 frames per second.
Here are some stills from the posted video showing the ship battling the head waves
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doing a stress test.. running multiple ships
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Hope it goes well Aaron. all those vessels together look smashing.
It must be very gratifying to see your game taking shape after all this work.
Rob.
It went well. I learned I have to cut down on the number of mesh draw calls to the GPU. I had each rope, sail and pieces of the gun ports as individual meshes each requiring a call. I am merging meshes that share the same material so it gets a lot done for each call. I am reducing it from 500+ meshes a ship down to under 40 or so. I have to learn about instances which allow you to use the same object in many places. The cannons are a good candidate for this.
I was putting off completing the bow and stern until I homed in on how to correctly render the objects I do have. Now it’s just a matter of getting it to work and running some more tests. Once it runs great I will finish the bow and stern.
I am also playing with sprites which are essentially billboards. Billboards are flat planes that always face the camera. I plan on trying out some 2D crew on the ship with several profile views predrawn so that the decks will be populated heavily. I don’t want the ship lightly crewed like most games do. Billboards from a distance should look good.
I can only stand back in admiration. To actually be able to manipulate these elements which i have only heard of in passing is technically like magic to a layman as am I Aaron.
For me this is a voyage of discovery.
Rob.
Doing some ship, land and ocean reflection testing
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also some combat damage.. once again this is testing where cannon knocks off panels of the ship.. no damage model yet.
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The reflections are looking good Aaron.
Here I am reflecting on purchasing a ship painting, when you will soon have produced your own moving one.
Rob.
I'm looking for a good painting myself.. almost bought one last weekend.
Working on flags.. still have to tie to correctly to ship.. getting waving motion down for now
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I actually saw a superb one of a Frigate in action in an Art shop in Scarborough a few years ago, when I could not afford it. Now I can there is nothing about that appeals to me.
Rob.
I made a 2 minute video using development footage. It has some slomotion cannon fire. :takecover:
https://youtu.be/hyO0udVOPKk
Very interesting to see the projectiles as they fly.
Rob.
working on stern. Early stuff
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making a little more headway on stern and also multi flags sharing same geometry for efficiency. I've been looking into making a shader for the sails so they will appear transparent like, maybe I can get this done over the 4th July weekend.
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Coming along well now Aaron, and thanks for the 4th reminder. I have been so busy it has just crept up on me.
Rob.