Originally Posted by
Herkybird
The delayed action is confusing in the heat of play, at least to me, may I make a suggestion too?
When a fire damage is caused, put a fire marker in the damage track immediately, as well as in the special damage caused area, then you can plan a fire fighting action and have it work after the automatic fire spread at next turn start, and the fire is immediately put out.
This gives an automatic minimum of 2 boxes lost as a minimum.
Incidentally, as I dont count a damage box gone until its full, and keep the partial damage counters above the box they are in till its full, I shift the partially filled box counters down one, and put a fire marker in the vacated box, thus destroying it.
Just my thoughts.... :question: