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A Test of my Revamped Solo Mechanism
Note: Look to entry #60 for the most recent version of my rules.
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A while back I started work on a solo system where the ship was aware of which tack it was on. I liked what I had, but thought it could be simplified and the ship given better tactics.
This shows the first full run. Both ships are AI.
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First blood! I didn't keep track of damage because movement was what I was interested in. I just paid attention to who got to fire more and more efficiently.
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