Originally Posted by
John Paul
Anyway, rethinking the subject of this thread I came to a simple solution that at least makes things easier. After revealing maneuver cards if two, or more opposing ships are likely to collide each player must discard his selected maneuver card, then select the opposite maneuver card if making a turn, if the original card was a straight move the player must select a Damaged Mast card to execute. If the ships are friendly each owning player rolls a die, or selects a damage chit. The player with the higher number can then execute his selected move, while the lower number player must select a Damaged Mast card to make his move. The card selected must take his ship away from the other friendly vessel. The basic idea is to force the ships to turn away from each other! If a collision should still occur after the ships turn away from each other then the idea Pete suggests above could apply as well! There might need to be some finer detail added, but that was my basic idea to streamline the whole Collision exercise!
I believe the current Collision Rules have the greatest of intentions, but in the attempt to urge players to avoid collisions they kind of over do the actual results.