Good work men! Can't wait to see their dispatches
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Welcome to being a part of a campaign, Jim. :dazed:
I am not sure what the ratio is, but I spent far more time on each AAR than playing the associated game, even more so when considering the time it took to take photos, etc. This is why the solo games need to have a ship limit; otherwise, each game could take a significant amount of time.
First, I cannot imagine you posting anything not worthy of our reading.
Second, I encourage you to read some of the AARs for a given OTT Final Months scenario on the 'Drome. You can see how different the AARs on the same game can be.
Please post AARs in the Campaign sub-forum under Normal Threads: http://sailsofglory.org/forumdisplay...Solo-Campaigns
Testing AAR Powerpoint Conversion to individual slides, which don't require user downloading. Please let me know if you have issues viewing the images. Thanks!
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Jim, so far she looks great. No problems at all.
Your game photo is fantastic - lighting, clarity, closeness.
Hi, I would like to participate with this roster of captains of the Dutch Navy:
Rank / Name / Ship / Class
Kapitein ter Zee / Cornelis Tromp / Aemilia / 1st rate SoL
Kapitein ter Zee / Michiel de Ruyter / Zeven Provinciën / 3rd rate SoL
Kapitein ter Zee / Maarten Tromp / Brederode / 3rd rate SoL
Kapitein ter Zee / Jacob van Meeuwen / Amsterdam / 3rd rate SoL
Kapitein ter Zee / Willem van Ghent / Agatha / 40 gun frigate
Kapitein ter Zee / Pieter Melvill / Castor / 36 gun frigate
Kapitein ter Zee / Gerardus Oorthuys / Den Briel / 36 gun frigate
Kapitein ter Zee / Piet Hein / Groene Draeck / 26 gun clipper
:salute:
Just finished the July mission, AAR will be out tomorrow. For a sneak peak I will inform all that the Americans were brash and very lucky.
Hi Alfonso,
The roster has been updated.
Pick two captains, and give each one a single captain ability from the solo rules list.
Welcome aboard.
Hi Folks,
I am just now catching up on the solo campaign and rules.
I want to clarify something regarding victory and ability points. There are two sets of points, one for the scenario (victory) and one for the campaign (ability). The scenario victory points are determined by the scenario writers as a means to help players gauge how well they played a given scenario, to help players determine scenario-based priorities, etc. These can be set to any numbers the scenario writers deem useful. Campaign ability points are outlined in the campaign rules. These remain consistent throughout the campaign, and are the points reflected in the rosters and used for gaining captain abilities.
Keeping these separate should ease any burden on a scenario writer regarding setting up victory conditions for a given scenario, while providing a mechanism for captain improvement over time as captains gain experience via multiple engagements and the accomplishment of multiple strategic objectives. It provides a measure of consistency between scenarios regarding how much a captain receives for successfully doing similar things. It precludes a situation in which a captain can effectively gain a new ability after each scenario due to points set by the scenario writers. For example, if each scenario writer gave 10 points for accomplishing a strategic goal, and it takes 10 points to gain an ability ...
In the AAR tallies, all you will need to state is if a given captain captured a ship, successfully accomplished a strategic goal, etc. I will award points, then, based on the campaign ability point rules.
If you have any questions or comments, please let me know. Thanks.
Thanks for the clarification. I've updated my AAR, removing any scenario points and simply indicating that the one captain did capture a ship. No ship losses with crews both under 50% casualties so no penalty there. Other than sinking the ship or taking it as prize I don't think we had any other victory requirements?
Once I read through the AARs, Jim, I can make further clarifications if need be. I will, at the least, post in the AARs how points for that mission will be allotted.
Due to the workload on my work and im leaving for a well deserved vacation this weekend for two weeks I wont be able to complete the july mission within the month july..... Is it ok to complete both the july and August missions in August? Because I will still have 2 weeks vacation when I returned from italy :)
So I plan to sail a lot with my ships in August to get me some Well deserved game time ;)
Cheers Thijs
Eric will have to answer your question on scenario completion. I don't know how extensions work?
Have a wonderful relaxing vacation, and don't forget you are up for writing the September Solo scenario! :sly:
We'll expect something extra special seeing as you'll be rested and alert after your holiday.
Cheers!
No I didnt forget about the september scenario,
Im still cooking on a chefs specialty ;)
I agree its Erik's call, and ofcourse the other palters should agree too!
But I will try to play a game before the vacation ;)
Hi Thijs,
Please enjoy your vacation in peace. The campaign is for our enjoyment; it is not work.
Where in Italy will you be traveling? My family is in the south, up in the mountains.
Please think of us while you are eating, and raise a glass in our honor.
Blessings on your trip,
Eric
Hi folks,
it's been a while since I dropped anchor in the Anchorage, but your solo rules and the campaign are just too intriguing to pass them by! After two short games of SoG I played a while ago, this gives me the chance to test my sailing and gunnery again.
I'm not sure I'm not too late to join in, but I played the July scenario yesterday and will post the AAR shortly (working on it). In the meantime, here is my captain roster - if I'm too late, I'll just tag along unofficially.
I'll be sailing for the British Royal Navy, my love for Horatio Hornblower just leaves me no other choice.
1. Captain Robert Frederick Moore
2. Captain Geoffrey Charles Hurst
3. Captain Norbert Peter Stiles
4. Commander Martin Stanford Peters
5. Commander Roger Hunt
6. Commander George Reginald Cohen
7. Lt. Commander Alan James Ball
8. Lt. Commander Gordon Banks
I have a question regarding the "AI taken aback" rules: Does "AI ships handle being taken aback normally" mean the standard rules (1st turn 1 hourglass, subsequent turns 2 hourglasses side) or the basic rules (always 2 hourglasses side)? For my play of the July scenario I assumed standard rules, so that AI ships handle the same as player ships (apart from time to react), but it's not quite clear from the rules.
Ralf
I have always handled the AI ships taken aback the same way as the players ships. Since officially this first campaign is using the basic rules you can probably do it how you think best. Everyone seems to be doing things a little bit differently, so play it how it would be the most fun for you.
We're in testing mode so don't worry too much about it, but these first solo scenarios are supposed to be using Basic Rules only. For taken aback that means using the 2nd hourglass. As Rob pointed out folks are doing things a bit differently as we start this journey so it's all good. Cheers!
Hi Ralf,
Welcome to the campaign. I will add you to the roster. PM me with an email address, and I will send an invitation to the google spreadsheet.
Choose two captains, and give one captain ability to each of them.
wow!!! a lot has happened since my last time her…I was in a long trip in the Amazon until few days ago…I will read and let you know if I can statt with a campaign soon!
Jaime, welcome back. A trip up the Amazon - that sounds interesting.
If you can't make this outing, we'll be starting a new one in October.
Hola Again!!!
Thanks for the welcome! I am a Biologist and most of my time I am in the Amazon, right now working with tapirs and subsistance hunting, that is why I tend to dissappear from time to time….
I will prepare for october!! right now thinking about my rooster….
Forgive me for being pushy, but we're half way through September and I don't think we've heard anything about our September solo scenario?
Fred did July, I did August and still no September? Are we waiting on some new rule clarifications?
Thanks for any update. Cheers!
Not pushy at all, Jim. If we don't have one loaded by Friday, I will post one over the weekend.
Jim, thank you for your steadfastness.
I know I have fallen a bit behind, but I intend to play August's scenario this week. Been crazy busy at work
No worries everyone. Work and real life always come first. I was just wondering where we might be at in the development queue.
Jim, I'm not playing but for a campaign I'm writing myself, I'm hatching some ideas for campaign mechanics... things like persistent damage and crew losses, attrition losses--more than once a ship on a distant station was deemed "uneconomical to repair," stripped and scuttled, and I gotta find out how many places around the world could re-set masts--for example, did a French ship that lost a mast in the Indian Ocean have to go all the way home to repair? (I'd still like an option to differentiate between broken masts and field-replaceable broken spars...)
I'm thinking of a between-battles "Asset Management" stage where you can reassign crews and guns between ships if so warranted in order to bring damaged ships up to combat strength--still trying to figure out how to split Hull, Crew and Gun assets to better represent slow repairs. Gotta pick DM and Rif Winfield's brains about that one...
It sounds complicated, but I'm also hatching an Excel spreadsheet to track it all, with macros to automatically determine starting stats for the next battle after damage, repairs, transfers etc. are adjusted for and add Experience Points, so it should work a lot simpler than it seems.
Could add to scenarios... what happens if between Sadras and Providien, Suffren catches Hughes's fleet in the middle of making repairs, or vice versa?
Greetings friends!!
How is it working your solo campaign rules??
After summer holidays and my homework (WoG playmats), I'm going to start to give you some ideas and help at SoG solo rules. I have some suggestions that I'm going to send to fredmiracle about his rules, and I'm ready to help you with artwork. I can make a template, tables and anything we can need for solo game and of course for campaign game.
Best regards!
Jose Manuel
Some basic stats for your campaign you might like to work around:
Royal naval estimates 1792: roughly £2m between Sailors (£700,000) Extra estimate (£300,000) and ordinary (£1m).
Royal naval estimates 1815: roughly £19m between Sailors (£14,500,000) Extra estimate (£2.5m) and ordinary (2m).
Slight drop 1802/04 but 1806 to 15 was pretty constant at around £18/19m.
British Fleet Distribution: (may not actually be on station)
1795:
Plymouth: (7 SOL, 1 frigates, 5 others)
Portsmouth: (14 SOL, 14 frigates, 15 others)
Thames/Medway/Nore/Downs: (13 SOL, 27 frigates, 38 others)
Channel Fleet: (26 SOL, 17 frigates, # others)
Irish and Channel Islands Squadrons: (1 SOL, 7 frigates, 11 others)
Raiding France under Smith: (3 frigates, 26 others)
Jamaica Squadron: (3 SOL, 9 frigates, 7 others)
Leeward Islands Squadron: (8 SOL, 10 frigates, 9 others)
Nova Scotia Squadron: (3 SOL, 7 frigates, 2 others)
Newfoundland Squadron: (2 others)
Mediterranean Squadron: (16 SOL, 11 frigates, 4 others)
East India Squadron: (5 SOL, 5 frigates, 2 others)
Convoys and Cruisers: (3 SOL, 26 frigates, 24 others)
1808:
Channel Fleet: (35 SOL, 16 frigates, # others)
Irish and Channel Islands Squadrons: (3 SOL, 12 frigates, 8 others)
Jamaica Squadron: (1 SOL, 15 frigates, 27 others)
Leeward Islands Squadron: (5 SOL, 10 frigates, 48 others)
North America Squadron: (2 SOL, 9 frigates, 20 others)
Newfoundland Squadron: (4 frigates, 6 others)
Brazil: (6 SOL, 3 frigates, 4 others)
Coast of Portugal: (11 SOL, 5 frigates, 9 others)
Cape of Good Hope: (4 SOL, 2 frigates, 8 others)
Mediterranean Fleet: (29 SOL, 26 frigates, 29 others)
Baltic Fleet: (13 SOL, 5 frigates, 9 others)
East India Squadron: (6 SOL, 17 frigates, 9 others)
Dockyards:
Home Major:
Deptford
Chatham
Woolwich
Sheerness
Portsmouth
Plymouth
Home Minor (No drydock):
Deal
Dover
Harwich Leith
Kinsale
Cork
Great Yarmouth
Milford Haven
Pembrock Dock
Gravesend
Hull
Purfleet
Pendinnis Castle
Overseas Bases (no dry docks):
Gibratar
Port Mahon (Minorca) 1799-1801
Lisbon 1790-9/1808-14
Ajaccio (Corsica) 1794-6
Malta 1800+
Alexandria 1801-2
Madras
Bombay (Dry Dock facility)
Cape Town 1795-1801/1806+
Halifax
Bermuda
Antigua
Port Royal (Jamaica)
Curacao 1807+
Martinique 1794-1802
Barbados 1806+
Victualling Facilities:
Plymouth
Portsmouth
Deptford
Woolwich
Cheerness
Chatham
Deal
Dover
Harwich
Cork
Gibraltar
Malta
Cape Hope
Rio de Janeiro
Heligoland
Lisbon