Collison Damage too Harsh?
We actually found the damage from collisions with friendly ships to be too harsh. We know the rule is there to encourage friendlies to have proper spacing and maneuver carefully, but when enemy ships are mixed in at close range sometimes a collision with a friendly is really unavoidable. We had two friendly SoLs collide in a game last night and each took 5 [B] tokens, causing significant damage to both ships (e.g. one had 4 damage boxes filled from the hit), which seemed harsh.
We were thinking of reducing the damage due to friendly collision, maybe some reduced combination of [A] and [C] counters if you collide with an equal or smaller burden ship, and some reduced combination of [B] and [C] if you collide with a larger burden ship.
Thoughts?