Originally Posted by
Dobbs
So, the first step in my chit method was to make an "X" on one of the chits with just a dot on it. In my Tupperware cup, I put the "+","-", one blank, and my "X". I left one of the blanks out, because I liked the probability better my way.
Each turn, a player draws from the cup until a "+" or "-" is drawn. Then, a Wind Direction counter is placed next to the Wind Gauge to indicate whether the wind is trending up or down. The drawn chit is placed back in the cup. On subsequent turns, A "+" cancels a "-", and vice versa. The big change is, if the wind is trending away from the starting wind speed, the "X" cancels out the potential change in addition to the opposite draw. If it is trending back toward the starting wind, the "X" confirms the speed change in addition to the same draw. Before a chit is placed on the Wind Gauge, the "X" is treated like a blank.
This gives a 1 in 16 chance of a wind speed change, and a 1 in 8 of returning to the starting wind. My intention was to have a wind that could fluctuate but trend toward the starting wind.
I have come up with a table for starting wind speed and expanded wind rules, with wind to either side of the wind gauge (lighter and stronger), but that is for another post if anyone is interested.