Reposted ALL 48 Ship Logs in the following thread:
Ship Logs - Starter Set, Wave 1, Wave 2 (All 48) in General Discussions
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Reposted ALL 48 Ship Logs in the following thread:
Ship Logs - Starter Set, Wave 1, Wave 2 (All 48) in General Discussions
Our local group just finished our regular Tuesday night game and found the Swan class ships rather fun. We played two vs. two, single ship each. The most notable thing is they are extremely maneuverable. When you hit with a max of 2 chits (unless you get a raking fire, then it's 3) and a burden of 1 - every hit is a damage box covered. However, the game was only marginally shorter than what we've normally experienced. We did find that just getting a few 0 chits makes a world of difference in the balance between the ships.
The question will be, what are you using them for? They may work OK as escorts. Just don't expect them to go toe-to-toe with anything much bigger. We'll have to see if you can swarm an enemy frigate and just how many it would take.
Can anyone offer me a little help on the ship cards? I'm almost done the updated spreadsheet of statistics, but I need info on a few ship cards.
If someone could fill in the gaps and double-check the guesses I'd appreciate it!
thanks!Code:Class Guns Crew
Orient 1791 Ocean? 118? ?
Austerlitz Ocean? 118? ?
Imperial Ocean? 118? ?
Republique Francaise Ocean? 118? ?
HMS Royal Sovereign Royal Sovereign? 100? 850?
HMS Britannia ? 100? 850?
With more ships in hand I've been looking at the other decks and base cards.
One thing that surprised me is that, although the French Ocean class are slower and have a lower veer number than the British first-rates, they can actually go closer to the wind. The Ocean class have the same wind profile as the 3rd rates, meaning they can go as close as 50 degrees to the wind. The British first-rates have the worst cards yet in this respect, they can only sail as close as 55 degrees to the wind...
The Hebe class are very fast and maneuverable. They lose the 90 degree turns (veer 0/10) and have a veer rating slightly lower. But otherwise their deck looks very close to Concorde, and you still have the very sharp 1/9 turns. A really nice combination of speed and power.
Naturally the sloops are the best, they can go as close as 35 degrees to the wind. And their cards are really fast
Is it just me, or has anyone else had problems with wave 2 ship's logs being slightly too wide for the ship's mats?
One comment I heard today from everyone at the table was the use of the ship logs and chits. They mentioned how messy it could get when running larger games. I am starting to wonder if I will look for a different mechanism in the future when running larger games at cons. Issues like the 2nd wave log/mat fit encourages such exploration.
The fact that the ships logs from wave 2 dont seem to fit within the shipmats is a mess up from Ares I think?
I dont have any ships from wave 2 yet, they are sailing to my port as it is.
But cant the problem be solved with a Sharp hobby knife and a metall ruler?
Ive played some games using 4 ships now and you just need to play organised.
But you still need enough table space to put all the shipmats on....
I have nothing but positive remarks on my chit-less play system. Wargamers tend to dislike clutter. But the old grease pencil ship logs work well, and you don't have to worry about wave 2 fit in the old mats.:wink:
Also, after printing and cutting down and laminating, the grease pencil cards only take up about 2/3 of the table depth of the chit cards and mats. So saves space on the table.
Sue and I are working on just such a system for this week's games - hard to believe we set sail in three days.
Bob, any design advice based on your experience would be appreciated.
Eric,
I like to design uning Microsoft Excel Spreadsheet. I make the column widths 0.58 and row height 5.25. When you merge 4 small cells it makes a perfectly square box. Keith doesn't want the customized cards on the forum, although people have now place pictures and scans of the actual cards on here and spead sheets of all the consolidated shipt data, and my cards simply have the same information.
My latest edition are the version 9 cards. If I was at home I could scan one and post it. The big thing to understand is this is a lot of work. I'd be happy to share all the files with you. I have every Wave 1 and wave 2 ship done. We have a local yahoo group we use to share these cards.
I print them on light card stock and then laminate them. But theorectically, you could print on demand and use pencil, using new cards for each game.
Bob
Hi Bob,
I would definitely like to see your files. Thanks. We're a bit crunched for time, so for this week, we're primarily looking for something that serves the utility needed; after this week, we'll have time to play around more with designs. Sue has been working on something today as well. We're happy to share files with you as well.
I don't remember if you have my email, so I will PM it to you. I look forward to seeing what you have produced. Thanks again.
I've been playing some 4 vs. 4 games. With advanced rules this is enough to tax my brain pretty well. And every flat surface in the room does end up bedecked with ship mats, decks, and chits. I could imagine getting, say, 6 dedicated players together for something like the battle of the Nile, with 4 ships or so each. But the logistics of 20+ ship mats does seem daunting. Maybe I will try print+pencil
Fred,
I'm happy to share what I have. So if your interested send me a PM.
Bob
Eric,
I don't know how many sessions you'll be running, but as I said earlier you can just print on demand and use pencil. Lamintation and grease pencil simply make them re-usable. I did have your e-mail, from when I sent you the d30 damage table. Sent you all the cards. Let me know if see any issues with them.
These cards should work with any rules level of play. They are pretty self explanatory, but if you have any questions, just let me know. On the fire and leak in the damage section your supposed to just circle the graphic or put an X over it.
Enjoy,
Bob
Hi Bob,
Got them. Thanks.
I am running seven games, most of which are three hours with 16 players. I will be using, primarily, basic/standard rules with some scenario specific rules thrown in. I spoke with Keith about running a four hour game next year using a fuller compliment of the rules, advertised as such.
Going back to Jim's question, what is Ares going to do about wave 2 ship logs that are too long for the ship mats? I for one am not inclined to chop down all of my logs to fit the mats. And how could they have screwed them up when they had the dimensions from wave 1???
EDIT
After getting over the initial 'hot under the collar' I guess all Ares could do is ask their customers to trim 1/8" off the logs.
I did a few and it only takes seconds. Ares has enough problems already, but I hope this is corrected on future releases.