Sorry , correct Rob, I was still think friendly ships that cause the collision, against enemy ships just the C
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Sorry , correct Rob, I was still think friendly ships that cause the collision, against enemy ships just the C
I think we may be dancing around the real (to me) problem, that the game is unable to differentiate between different types of collisions, and (as has been mooted before) ignores the fact that real captains would ram less often than players, or would steer to mitigate the effects of potential rams.
We all know ramming situations occurred in real life, but why all the emphasis on friendly collisions? - I think the game should focus on gunfire and possibly boarding actions, and I think trying to get a good broadside is quite sufficient motivation for players to try to get side on to opponents without ramming, or having friendly ships in the way.
Just my tuppence worth tho' :talk:
True Richard, as I have said precviously, I think Captains would not just collide with friendly ships.
But we are not all sailors we need a mechanic to make sure , or at least try, we dont run into our own team.
I like the mechanic of damage to friendly ships as it will make even the landiest of lubbers ( is that a real word ) think twice.
For me we need either a not at all unless boarding or a penalty for running into friends. I like the idea of rigging damage for enemy collisions.
I have a question.
Is it only the ship who got overlapd there takes damage. Or do the overlapping ship take damage too?
Lets say that HMS Defence overlapping HMS Royal George. Is it then only HMS Royal George there takes damage, or do HMS Defence also take damage.
All ships in the collision takes damage.
The damage is rated on the burden of the ships.
Rob.
Ok thanks mates.