Illegal maneuvers planned
In an advanced game, what happens if a player plans a maneuver only to take rudder damage so that later, when it is revealed, it's illegal. He can't just sit there because then planning an illegal maneuver is a free way to stop a ship in its tracks (The world's most effective anchor). It came up in a game I was playing with a friend of mine and I scoured the rulebook and couldn't find what to do. We just sort of moved past it by reducing the difference in burden to what would have been legal and then swapping out. So basically his burden was originally 5 and he had manuevers planned with numbers 8 then 3. After executing maneuver 8 he took a rudder hit so on his next turn when the 3 came up the ruling was that he had to do a 4 instead (basically he had to bring it up to the first "legal" number). But I'm not sure if that's how it's supposed to be done.