Originally Posted by
7eat51
I am currently working on drawing out various collisions and how to resolve them. The one mentioned above will be among them. I think it will be an example of a picture painting a thousand words, but basically it entailed one ship (A) starting in contact with another (B), and after the other ship (B) moved (having the burden/attitude advantage), the first ship (A) would have remained in contact during its entire move. We decided that both ships would have nudged each other a certain way, ending up sailing alongside each other based on the chosen maneuvers. This is where those running games would benefit from practicing different collisions, and be prepared to make judgment calls when necessary. If too much time is spent deliberating, it will take the wind out of the other players' sails, if you will.