7 Attachment(s)
September Nation v Nation Mission Brief - The real Fog of War.
Your Squadron has been attempting to overhaul and Enemy Squadron of a similar size to your own all day, Just as your ships come within striking distance, and have formed Line of Battle, a sea mist envelopes both groups of ships.
Attachment 25319
Your commander has issued standing instructions for your ships to remain at two ship lengths apart. at this distance, through the mist, you can just make out the hooded stern lantern of the ship in front.
Unbeknown to you, the Enemy commander decided to alter course as the fog descended to try and give you the slip.
His ships were soon in disarray, and are now trying desperately to re-contact the rest of the Squadron.
THE GAME OUTLINE.
Your ships will continue in Line ahead.
Each time you play a card follow this routine.
ONE.
Throw 2D six for each ship . If the dice throw coincides with the order that your ship is in line. Eg. ship no 2 in line throws a two on either dice. then an enemy ship will loom up out of the fog at three quarters of a ruler distance. The sum of the dice will determine its position to your ship. Only play a 12 dead ahead for ship one in the line. If this or six astern is thrown for any but the first or last ship, re roll as this result may cause the ship to materialize in the middle of another ship.
Attachment 25320
TWO.
To discover its heading, use the wind direction indicator chits, or a wind direction dice.
Attachment 25321
Draw one at random and that is the heading.
Attachment 25322
Attachment 25323
THREE.
The enemy ship now uses the Solo template to decide its movement. It will continue to use this until it sails beyond three quarters of a ruler from any other enemy ship. It is then lost in the fog again.
Attachment 25324
All ships in play then move.
Attachment 25325
Note the prevailing wind direction as shown above.
FOUR.
Enemy ships so lost will be recycled together with accrued damage in strict order until your Squadron reaches the other end of the playing area, at which time the two Squadrons are deemed to have passed each other.
The Squadron with the least damage has won.
WARNING. Do not stray from the vision of your compatriots in the line.
Any of your ships so doing will be fired upon by the rest of your Squadron in mistake for an enemy. After all the Captains know that you are all in Battle line. Thus any ship not conforming must be an interloper.
No ship will exceed Fighting sails in the Fog, but may reduce sails as the situation merits.
Range for firing is limited to half a ruler.
Good Luck and keep a good lookout in the bows.
Bligh.