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13 Attachment(s)
AAR: January 2016 Solo Scenario One - For Honour & Glory ... with Iron and Blood
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1 Attachment(s)
Result:
Attachment 19301
Questions:
1. is the merchant armed? (how strong?)
2. what is the prize money for capturing the enemy ship?
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Excellent AAR!! I love the format and would like to know how you accomplished it; software, etc. :salute:
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Brilliantly done sir.
Reputation Points:
+1 recapture Merchantman and it got off at point A.
+2 Sink/Capture enemy ship same size.
Prize Money:
+3 Bonus from Merchant Company for saving cargo.
+7 each undamaged hull box on captured enemy ship.
Spreadsheet updated.
Remember you can use prize money to speed up the Repairs on ships.
1 Hull box has been repaired for free (end of scenario rule).
If the merchant ship was armed it would indicate in the scenario rules. For this one it wasn't.
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Quote:
Originally Posted by
Nightmoss
Excellent AAR!! I love the format and would like to know how you accomplished it; software, etc. :salute:
Thank you, Sir. :salute:
I used only MS Powerpoint slides. I used the drawing symbols and lines for the ships and the routes.
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Quote:
Originally Posted by
Union Jack
Brilliantly done sir.
Thank you, sir. :salute:
Quote:
Originally Posted by
Union Jack
...
Prize Money:
+3 Bonus from Merchant Company for saving cargo.
+7 each undamaged hull box on captured enemy ship.
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Wow! 10 prize money. Think, I'm the richest captain here at the moment. :happy:
But for that money I have also to repair my badly damaged frigate and recruit nearly half of the crew. :sad:
Again some questions:
1. Point 7 from the scenario description: "If the merchant ship surrenders you must send a prize crew across to recapture. (reduce your crew boxes by 1)"
-> is that "crew reducing" permanent at my ship or do they come back in port?
2. What about that rule description? "However if you press a captured ship into service it will need repaired and crewed."
-> Is it possible to enlarge my fleet with the captured ship?
3. The prize money can be spent for any of my ships and crew recruiting?
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To answer:
1: Your crew returns as you are deemed to have freed the merchant crew taken prisoner by the privateer. so the loss was only temporary for the remainder of the game.
2: You may indeed press the captured privateer into your expanding fleet. It will of course cost 10 prize money to fix the hull and to crew the ship.
3: Yes you may use the prize money to outfit/repair any of your ships. The money being deemed part of the nations cut. (But comes out of your purse).
4: To fix the Amelia will cost you 10 prize money broken down as follows:
Hull damage = 6 boxes but you get one fixed for free (end of scenario ruling) = 5 left to be repaired
Crew Losses = 5
5+5 = 10.
Your choice, fix the Amelia up or claim the privateer, fix her and add her to your fleet.
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Congratulations!:clap:
Not only a very bloody but also a highly succesful engagement!
And just that prizemoney!:shock:
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An epic encounter Matthais.
I also like your diagrammatic approach to the movements. it reminds me of all the illustrations of sea battles from history books.
Rob.
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Quote:
Originally Posted by
Union Jack
To answer:
1: Your crew returns as you are deemed to have freed the merchant crew taken prisoner by the privateer. so the loss was only temporary for the remainder of the game.
2: You may indeed press the captured privateer into your expanding fleet. It will of course cost 10 prize money to fix the hull and to crew the ship.
3: Yes you may use the prize money to outfit/repair any of your ships. The money being deemed part of the nations cut. (But comes out of your purse).
4: To fix the Amelia will cost you 10 prize money broken down as follows:
Hull damage = 6 boxes but you get one fixed for free (end of scenario ruling) = 5 left to be repaired
Crew Losses = 5
5+5 = 10.
Your choice, fix the Amelia up or claim the privateer, fix her and add her to your fleet.
Thanks Neil for the quick answers.
Then I will repair 2 hull boxes and 1 crew box with the prize money
Small notice: When the boarding crew returns (see 1), then my ship has only 4 crew losses (see 4)
For the captured privateer (see 2) I will see later, if I need to reactivate him.
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To Confirm:
1: Your crew returns as you are deemed to have freed the merchant crew taken prisoner by the privateer. so the loss was only temporary for the remainder of the game.
2: You may indeed press the captured privateer into your expanding fleet. It will of course cost 10 prize money to fix the hull and to crew the ship.
3: Yes you may use the prize money to outfit/repair any of your ships. The money being deemed part of the nations cut. (But comes out of your purse).
4: To fix the Amelia will cost you 10 prize money broken down as follows:
Hull damage = 6 boxes but you get one fixed for free (end of scenario ruling) = 5 left to be repaired
Crew Losses = 5_1 for returning prize crew = 4
5+4 = 9.
Your choice, fix the Amelia up or claim the privateer, fix her and add her to your fleet.
Repairs to Amelia from prize money: 2 hull boxes and 1 crew? Leaving 7 Prize money.
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Very nice AAR. I must buckle down and play my game. One thing I do know however is that my AAr will not be to this standard I'm sorry to say.
Maturin.
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Spreadsheet amended as required.
Reg don't worry about how you write up your AAR. A simple account and some pics of the action are all that is required. Put as much into it as you want to.
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Well done! Quite the adventure!