I was born on the shores of Lake Erie myself (Dunkirk, NY), so I've always been fascinated by that battle. It wasn't until I read Robert Malcomson's
Lords of the Lake, and his other books, that I came to realize how much more important Lake Ontario was to the war, and how much was at stake there. So Lake Erie and Perry get all the glory and gaming attention, because that battle actually happened. Ontario, because it's one of history's great might-have-beens, tends to get overlooked. But might-have-beens make some of the best topics for wargames, IMHO. The big battle really almost happened several times in the summer of 1813, when the two squadrons were most closely balanced. Sudden weather changes and other twists of fate just seemed to intervene in ways that cut the actions short. But in a game, you can see how things very well might have played out.
I find the Lake Ontario situation very similar to Jutland in 1916 -- either naval commander could have "lost the war in an afternoon." And, for that reason, the Ontario squadrons circled like two boxers, looking for just the right opportunity to strike first with the best advantage.
It gets even more interesting to me, as a gamer, when I look as the great variety in the vessels and their armaments. If you're Chauncey, especially, you've got all the usual tactical issues that go with AoS combat, but also a lot of new ones -- usually involving those long-gun-armed schooners and how best to use them. In anything more than flat water and light breeze, the schooners were so top-heavy they were virtually useless unless they were towed into battle. But in calm conditions they were a deadly weapon, so it was too costly to leave them behind. Then you have all the combinations of carronades and long guns on the various ships. And the situation keeps changing as new ships like the USS Pike and the HMS Melville get launched. Add to that the fact that the two sides' homeports/shipyards were only 35 miles apart, and that the entire campaign was constantly influenced by -- and influenced -- the land war that happened all around the lake. The whole package seems just so much more rich and varied to me than two huge fleets of SoLs meeting on the open sea and blasting away at each other for hours in lines of battle. And squadrons of 6 to 12 ships per side seem so much more doable on a tabletop than Trafalgar, etc.