garchilajr

More Captains and Crew instead of ships!

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Hello, all!
I was thinking that perhaps ARES should focus on upgrading the existing ships with modifiers like Captains, Commodores, Vice-Admirals, etc. rather than making new ships for wave three. My reasoning, is that there aren't many modifiers to the game that allow the player to employ tactics that would compensate for lack of firepower against a stronger opponent. I mean, wouldn't it be fun for the Alligator to take on the USS Constitution, or the HMS Royal Sovereign?

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  1. Bligh's Avatar
    Hi Gustavo.
    Would you envisage more skills similar to those in the special rules for captains found in the Victory and Constitution boxes or do you have more general ones in mind?
    Rob.
  2. garchilajr's Avatar
    I think that the former will be easier to manage, in that players would be familiar with those mechanics. Come to think of it, additional modifiers like improved sails, copper bottom, longer range cannons, etc. might also add to the built of your ship.