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  1. (Developer Diary) A Glorious Chance: A look at the combat system

    Originally, I didn't plan to include any combat in A Glorious Chance.

    "Whaaa?" you say, "What kind of wargame has no combat?"

    I didn't think think my game needed one. It was intended to be a player aid for tactical age of sail miniatures; a scenario generator that provided a historical framework, a wider context, something merely to set the stage for battles that players would resolve with their favorite tactical game.

    But as I designed ...

    Updated 03-28-2015 at 23:38 by Broadsword56

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