Blog Comments

  1. Broadsword56's Avatar
    A Glorious Chance has been released by Legion Wargames and is shipping now.
    Here's a recent YouTube video that someone made that gives a good overview:
    https://youtu.be/Y9djxzhDqJI
  2. Broadsword56's Avatar
    That's my intention.
    But it would be after the Vassal version.
  3. 7eat51's Avatar
    Will you publish as a PnP?
  4. Broadsword56's Avatar
    Question on British human vs. AI:
    A: Sorry, no. The system certainly could be adapted for that, and a scenario and rules too. But it would be practically another game. At first, I chose US human vs. AI because -- selfishly -- I just had the most interest in playing the US side in that campaign. But, as I developed the game, I came to realize that if I had to choose one or the other, the choice I'd made works best with the system and probably makes the better game, too.
    Here's why:
    The British squadron is easier to design for the AI side, because it's more homogenous and it trained to fight in standard AoS line of battle tactics. The US squadron is larger and far more diverse, so there are many more strategic/tactical decisions and permutations involved. That also makes the US side more interesting to command. Most of the dilemmas involve how to best use those slow, unstable converted laker schooners, which are a liability in some situations and a vital asset in others. Do you deploy them in small numbers on patrols and risk losing them to storms or combat? Do you take them with the squadron when it sails from Sacket's Harbor out to intercept a sighting report? And, when you encounter the British, how do you get the schooners into battle in a way that makes best use of their long guns?

    Question on human vs. human:
    A: Yes, in theory. I plan to include some optional rules to allow human v. human. Actually, the game is far simpler that way. In a solitaire game, the vast majority of the rules are necessary to make the AI do what a human player would do automatically. But if it's human v. human you want, you could just play Dave's Lord of the Lakes miniatures campaign game now, since that's what he designed it for. His 2012 tournament using the ruleset was umpired, but there would be ways to work around it and just play 1 vs. 1. Solitaire was the chief reason I bothered to design something of my own -- I read Dave's blog, envied the great time all those players seemed to be having, and wanted to make a game that would let a solo player enjoy all the campaign goodness, too.